TimeSplitters 2 is a first-person shooter video game developed by Free Radical Design and published by Eidos Interactive. It was released for the PlayStation 2, Xbox, and Nintendo GameCube game consoles in October 2002 in North America and Europe, and later in Japan. It is the second game in the TimeSplitters series, and a sequel to the original TimeSplitters. The game features a single-player mode consisting of ten levels in which the player assumes the role of one of two space marines as they attempt to stop the alien race of TimeSplitters from ruining history by collecting the time crystals in various time periods, ranging from the Wild West to the 25th century. It has several multiplayer modes.
PAK modding had been a hypothetical "next step" of TimeSplitters 2 modding for a long time. It allows for deeper modifications like level replacements and model swaps without being limited to the game's basic resources. Distribution had been the ultimate hurdle to overcome, but like PS2 mods, this problem was solved earlier in 2023. Thanks to the Delta Patcher, PAK modding became a viable option - and Deep Cuts came from my experiments with it.
The mod is primarily focused on altering the Arcade and MapMaker experiences of players. Changes made to weapon stats carry over into Story as well, but it lacks the other modes' model replacements. Cutscene-exclusive weapons (and other props) are reworked into new additions to TimeSplitters 2's diverse array of guns. The low-detail model of Second Sight's protagonist, John Vattic, also makes an appearance as a character option in Arcade and MapMaker. Once only possible in the Homefront port, now accessible to GameCube users as well!
Due to the overlap in content changed, and the potential conflicts caused by that, Deep Cuts is divided into three patch variants. All variants include the unlocks and improvements from Vanilla+ in addition to making John Vattic a playable character.
The Simple Patch turns the Brick into the collectible Time Crystals from Story Mode. It also adds akimbo versions of the Vintage Rifle and Rocket Launcher. That’s all it does, hence the name.
The Extended Patch goes further. The Brick once again is replaced, this time with an umbrella, but new weapons are worked into the arsenal as well. The SBP90 Machinegun is given the model of Sgt. Cortez’s cutscene Lasergun and given stats fitting its use in the intro and finale. 32 rounds of laser bolts and a secondary grenade launcher make it a deadly weapon, and its power goes even further when dual-wielded! The Timed Mines are made into the futuristic grenade Cortez uses in the finale, and now act as throwable grenades with a large blast radius. Both the Scifi Handgun and Mox Weapon also get akimbo versions.
The Deluxe Patch lives up to its name. The Brick is now a sword…except it can be thrown farther and dual-wielded. The SBP90 is given the model of Elijah Jones’ pocket revolver from Wild West’s intro, and it acts as the “little brother” of the Garrett Revolver. Its fast trigger pull and dual-wielding ability is limited by its 4 round capacity. The Scifi Handgun is given the model of Robot Factory’s unique laser weapon and turned into a reinterpretation of TS1’s Scifi Autorifle. Full-auto primary fire and explosive secondary fire – what’s not to love? For added fun, the Mox Weapon also gets this model, and both it and the Scifi Handgun get akimbo options.
I plan to release Deep Cuts later this year. Some recurring bugs have popped up, the most prominent being bots being inconsistent with their use of modded guns. Oddly, they have no issues using akimbo variants. The current solution is to add akimbo variants to all modded guns to allow bots the chance to properly fight back. This issue is not present with the Brick, Timed Mine, or other throwables. On the bright side, the issues I have found are not game-breaking.
I look forward to sharing future updates on this mod with you all. Thank you for reading! I'm excited about the new possibilities that PAK modding can bring TimeSplitters modding.
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