Through is an RPG with a focus on tactical combat and resource management. It is heavily inspired by other Roguelikes. However, Through carries some key differences. There is a large focus on accessibility and ease of use as well as simplicity and transparent design (for instance, your character only has a Strength and Intelligence stat). If you're looking for a deep RPG system thats easy to pick-up and play but difficult to master, give Through a shot. Open Source Art Credits: Oryx: Characters, tilesets | Atuun: Menu Music | Aaron P: Floor 1-5 music | Craig Stern: Floor 6-10 music | cheapshot: Floor 11-15 music | Ails: Icons and Items art

Forum Thread
  Posts  
Vaults (Games : Through : Forum : Features, suggestions and bug reports : Vaults) Locked
Thread Options
May 1 2012 Anchor

This was a suggestion a friend of mine made after playing the build. He suggested randomly adding a few vaults per floor. These would be rooms closed in by doors. Each room would be filled with monsters and items.

This would serve a bunch of great purposes. It encourages exploration because it'll be fun to find the vaults, and it gives the player a quick risk / reward decision. If the player is in good shape, they can take it on and get in even better shape. If they're in poor shape, it's easy to pass by the door (always wondering what could have been...). Any thoughts on this? Currently strongly considering trying to get vaults into the next build version.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.