Threshold is a survival building RPG in a vast world just waiting to be explored and conquered. Players will be able to deform terrain, build structures, fly airships, fight pirates and monsters, and much more.

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Well, we didn’t get funded. We are deeply grateful to those who backed us and we hope you will stick around to see what we try next.

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Well, we didn’t get funded. We are deeply grateful to those who backed us and we hope you will stick around to see what we try next.

So what are we going to do now? BACKUP PLAN! Threshold was a long shot. We knew we were asking for a whole lot of money for a startup company with no track record. We did this because we honestly believed that was the amount we needed to really get Threshold off the ground, and we still believe that. Any less and we would have simply run out of funds early and ended up with half finished mess. For example if we tried to make a full 3D sandbox game with $450. However, both Nathan and I have much MUCH smaller backup projects which we are beginning to prototype now. We hope to get these projects onto Steam early access to begin building some funds as well as some good reputation.

If you have checked out the Stellar Knights Indie DB page you may have already guessed what I will be working on. Suffice to say Threshold will have to be put on hold for a little while. Fear not, we still love the idea and once we have built up our reputation a bit you can be sure we will try again. Look out for news about our projects here on Indie DB: Indiedb.com

Hope to see you all again soon,
Steven M. Palermo

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