Thief: The Dark Project is a single player stealth-based game made by Looking Glass Studios for Microsoft Windows PCs and published in 1998 by Eidos Interactive. The player takes the role of Garrett, a master thief plying his trade in an unnamed city. Garrett posesses great thieving and stealth skills, including an almost preternatural ability to hide in shadows. These skills come partly from his growing up as a street urchin and from his later education with the secret society known as The Keepers. The game follows Garrett as he clashes with the powerful and embarks on a journey into the City's strange history, stirring up more than he bargained for.
For the past few months Child of Karass immolated his freetime to care about the SFX sounds from the first thief series. In times when processors are running in Ghz, we don't need to deal with noisy 8 bit ADPCM-compressed soundfiles at 11 or 22 kHz, like they were used in Thief 1 or 2. So I took various tools from my computer and edited the soundfiles. This includes resampling, equalizing, noise reduction, complete sample replacement (e.g. from Thief 3 or Apple Garage Band) or brilliance enhancement. The result can be heard. Sounds are much cleaner and more detailed than before and so bring an more realistic atmosphere into the game. Update Version 1.5 (2012-12-27): - New installation routine that checks the existence of snd.crf in both RES and CRFS folder before continuing - many Thief 3 sounds (doors, foot steps) exchanged with restored Thief 1/2 sounds - various sound fixes (e.g. tension1.wav for Thief 1)