Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

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"Well, some things do change over the course of time! Just as my pursuers thought they'd caught me, I escaped again. I’m feeling almost bad about poor Orin, but at least that bloody Nestor got what he deserved. And now I own his precious journal! Although he didn’t exactly say where the “Element of Three Forces” is located, I know why he was so eager to capture me. He hoped to establish contact with Larius. And who would be better suited to establish contact with a Keeper than a former Keeper? Nestor must have known that Larius is an expert when it comes to ancient relics – especially those that possess great magical powers.

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The Mirror of Return v1b
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