Rarely seen and never caught, Garrett is a master thief — the best who ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences, he steals from the rich and gives to himself, making a living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World-weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.

Hollowinside says

This review may contain spoilers

10/10 - Agree Disagree

Though an old game, a pure, golden masterpiece. I absolutely loved the way you are ''forced'' to sneak into dark places or behind your enemies in the dark.

I also loved how good the plot was, how some hints were given here and there (that you'd think irrelevant, yet they later all connect to the storyline), and the feelings of something... dark and mysterious approaching as I made progress. It was all wonderful. All great. How the plot would confuse you at some point (this is actually a positive thing in this game) to then have you reveal the truth behind what is happening.

And places like the house of Widow Moira or the Shalebridge Cradle! Oh God, don't even get me started there! These 2 missions were in my opinion the best of the game!

And such a perfect, wonderful ending. It was very satisfying (you would need to know Garrett's story to understand it though). A pure 10/10.

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