Thermal Dynamics is a short and simple game created to explore the development of an experimental game mechanic. This mechanic involves dynamic heat dissipation in the game environment and the forceful manipulation of heat by the player.

Please feel free to fill out the following survey to provide feedback about the game:
Feedback Form

This is a continuous experiment and work in progress and is never intended to be released as any form of full commercial game.

Heat Dissipation:
Heat is dissipated between every 'heat object' within the game environment. This is automatic and involves a simple exchange of heat between every 'heat object' depending on distance and temperature difference.

Heat Manipulation:
The player controls the environmental temperature via the player character. Heat can be absorbed to or emitted from the player character to achieve a variety of effects on the environment. Including setting fire to flammable objects and freezing, or boiling water.

Players can also view the temperature, and fuel of heat objects by hovering the mouse over them. They may also activate a 'heat vision' to achieve a simple depiction of the heat in the environment.

Controls:

Move character :: left-click
Absorb heat :: left-ctrl
Emit heat :: left-alt
Heat Vision :: space

Acknowledgements and Credits:

UNITY EDITOR AND ASSETS:
- Game created and Edited using Unity3d editor. Various Standard unity assets also used in the development of the game.

PUBLISHER: UNITY TECHNOLOGIES.
- Angrybots demo project: Player character controller adapted originally from the PlayerController class, along
with other visual assets.

Also used from the asset store:

A* Pathfinding Project : Arongranberg.com
-Pathfinding and Navigation

Monster: BUMSTRUM - Assets Store
-Main character and various environment assets

FT CaveWorm : FlyingTeapot - Asset Store
- enemy character and animations

Necromancer GUI: Ironbound Studios - Assets Store
-GUI Skin

Nobiax Free Textures: Nobiax - Assets Store
Nobiax Free Hesco: Nobiax - Assets Store
- Environment tectures and models

Skeleton Pack: bisaniyehocam - Assets Store
- Character pack, used as environment assets

Sourced from other locations:

Environment Assets:

OpenGameArt.Org:
Barricade: Sullivan - Opengameart.org

Cementery Gate: zerberros - Opengameart.org

Mine Cart Set: Clint Bellanger - Opengameart.org

3D Dungeon Set: Skorpio - Opengameart.org

Medieval Props Textured: Clint Bellanger - Opengameart.org. Originally by Lamoot - Opengameart.org

Retectured Gnarly Tools: Leinnan - Opengameart.org
originally by Clint Bellangar Opengameart.org

sharecg.com;

Steampunk Style Lever: Fenric - Sharecg.com

The Switch: Skip1871 - Sharecg.com

3D Skull Model OBJ: mattimage3d Sharecg.com - www.mattostrom.com

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Linux Version

Linux Version

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This is the Linux Version of the current game build

Mac version

Mac version

Demo

Mac version of the game. To run simply unpack and open app.

Windows Version

Windows Version

Demo

Windows version of the game. To run simply unpack and then open the executable.

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