Pax Americana is fleeting. Animosity is growing. And the memories of death, destruction and despair of yesterday’s great wars fade as the nations of the world march ever closer to conflict.

Sabres rattle, guns lock, and nerves harden. Take command of ships, aircraft and troops as the world navigate to a future of peace or annihilation. Features include:

2D and 3D graphics.

  • Full spectrum combat: sea, air, land -- and space.
  • Browser-based and operating system agnostic.
  • Modding tools available at onset to create new missions, units, graphics.
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This week's update is focused on bug fixes, small visual improvements, creating a smarter AI, and improved gameplay. Currently, the AI is driven by simple if-then logic and hardcoded rules-of-thumb. If an enemy approaches, engage. If you are a ship engaging another ship, fire 2 salvos of antiship missiles.

ifthen

As you can imagine, this behaviour lends to boring and easy gameplay. The AI is predictable and sometimes may wrong choices. It does not learn from those choices.

So, this week is about rewriting some of the underlying logic to enable smarter Ais that learn. If the last salvo failed to hit the enemy, the AI will then try to launch a larger salvo. If the previous sortie was destroyed, launch a larger flight. Every engagement is saved and the computer uses this database of engagements to decide the salvo size before launching the next engagement.

You can see from the example below. At first, the Sovremmeny tries to engage my Type 26 with 2 of its antiship missiles. The missiles, which fly at sea level, are finally picked up by my frigate around 30km away, just short of its radar horizon. When the enemy missiles reach 25km of the Type 26, the ship immediately dispatches a salvo of Sea Ceptor missiles to counter the threat. The antiship missiles are downed and the threat is over.

In the second round, the Sovremmeny knows that 2 antiship missiles are not enough to defeat the defenses of the Type 26 so it launches 4 missiles in one quick salvo. The Type 26 is able to intercept the second ASM salvo so the Sovremmeny, in the third engagement, launches 6.

This smart(er) AI is not only available as a computer opponent, you can enable the AI to control your units by Delegating Authority. Switching this on lets the unit act on its own accord, allowing it to either conduct offensive actions, defend, launch subunits or emit its active sensors. This would be useful in the future, as the game is developed to allow you to control more units on the battlefield. Here is the Type 26 dishing out salvos of ASM and launching a helicopter against a Russian destroyer.

In addition to tactical AI improvements, a number of upgrades were made to real-time AI actions. In the following case, a task group based on the Queen Elizabeth-class carrier is able to automatically assume formation around the principal, the carrier. Changing directions lead the escort units to find their proper relative positions and fluidly assume their new stations.

formation

In the future, this machine-learning approach will be used to drive AI strategy. This will include everything from forming groups to combat the enemy to determining whether to fight or flight.

American Exceptionalism -- New US units, prettier effects and new ways to play

American Exceptionalism -- New US units, prettier effects and new ways to play

News

Today's update include new effects, new units and new distribution packages.

Fitting Out

Fitting Out

News

Today comes the next big upgrade for ToWar. First, a list of new features are available. The most interesting features include the unit and missions editor...

Release!

Release!

News

Theatre of War has floated out of drydock! This is the first chance the public has to play the game, which is in the very alpha early stages of development...

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Theatre of War 1.4.2

Theatre of War 1.4.2

Full Version

This new version carries a number of bug fixes, new features, and, more importantly, speed improvements.

Theatre of War v1.4.0

Theatre of War v1.4.0

Full Version 2 comments

Machine-learning boost to the AI. The computer opponent will now use a database of historical engagement to determine the best strategy to achieve its...

Theatre of War v1.3.0

Theatre of War v1.3.0

Full Version

This week's update is released as a Windows desktop game! You can download the installation file here, which will autoupdate when new updates are available...

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Theatre of War
Platforms
Windows, Web
Creator
luan.ngo
Engine
HTML5
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War
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Twitter

Latest tweets from @game_towar

Added impoved shadows and reflections. #indiedev #gamedev T.co

3hours ago

Finished improving the AI. Now, your units will automatically form formations. #indiedev #gamedev T.co

Dec 8 2018

Type 26-class Frigate defending against against a volley of missiles from a Sovremenny-class Destroyer. With the ne… T.co

Nov 18 2018

Do you think you can fight better than a machine? What about a machine that learns? What am I working on: Applying… T.co

Nov 18 2018

RT @IndieDB: Theatre of War is an indie browser-based and desktop wargame with full spectrum combat across land, sea, and air… T.co

Nov 14 2018

With the new sun lighting effects, comes new water effects. Check it out at Luanngo.ca T.co

Nov 12 2018

Position of the sun is now based on time of day. Check it out here! Luanngo.ca T.co

Nov 12 2018

New Ford Class Carrier... under construction. T.co

Nov 8 2018

Russian Kuznetsov Class Carrier, almost ready! Check out those fine details in the pics. For more info, check out:… T.co

Nov 4 2018

The Type 26 was selected as the preferred design in Canada's warship competition. See her in 3d and take her out fo… T.co

Oct 19 2018

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