Free to play Pixel Art dark fantasy RPG, set in the same universe as its First Person 3D counterpart. All about secret areas, immersion, crazy combat, burning enemies, inflicting curses on them, stealing their life essence and adding to your own, throwing choking gas mixtures on them, turning them to stone, slowing them with a frost aura that you don't even know where it's coming from because you didn't bother to spend points into INT, more items, set items, rare items that are hard to find, secret areas, secret areas that you can only find by finding other secret areas. Aquiring power through any means and owning everything, eternally. That is, if you survive. For people who want more.

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The Wanderer - Bloodlust : Weapons and Combat Mechanics

The Wanderer - Bloodlust : Weapons and Combat Mechanics

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Added various weapons that you can pick up and use. Swords/Daggers can inflict extra bleeding damage, Axes can cleave multiple enemies in an arc, and...

The Wanderer - Bloodlust: Stats, Tooltips, Rarities

The Wanderer - Bloodlust: Stats, Tooltips, Rarities

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New content update, added Stats, Tooltips and item rarities. Now the items display all the stats they provide, their value and some of them have random...

The Wanderer - Bloodlust: Health Mechanics

The Wanderer - Bloodlust: Health Mechanics

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New content: Health mechanics, life bar UI, particle effects when taking damage, consuming food restores health, some new containers, and some sound effects...

The Wanderer - Bloodlust : Gold Mechanics

The Wanderer - Bloodlust : Gold Mechanics

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Implemented gold mechanics. Single coins and gold stacks that can be gathered from the ground or from containers.

The Wanderer - Bloodlust : Containers, Looting, and UI Updates

The Wanderer - Bloodlust : Containers, Looting, and UI Updates

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Added the ability to loot containers and store items in them and a new item type called bag, which allows you to store a few items into it, extending...

The Wanderer - Bloodbath : AI and Combat

The Wanderer - Bloodbath : AI and Combat

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Dwelving into AI, the player can now attack enemies, by default with no weapons he does a kicking animation. The clones have behaviors like Idle, Fleeing...

The Wanderer - Bloodbath : Inventory Gameplay

The Wanderer - Bloodbath : Inventory Gameplay

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Next we're exploring the world and collecting various items. Picking them up, dropping them on the ground, equipping, and stackable items.

The Wanderer:Bloodbath - Map Creation and Character Movement

The Wanderer:Bloodbath - Map Creation and Character Movement

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Showcases the environment creation and character movement. We found a good way to generate very large environments cheap, with low performance cost. We...