When one gives up living and using his soul, he can't only lose the soul but can also devote it to death... Before souls completely die they stick in The Void - an odd space between life and death. There is an outside chance to survive in The Void and even to come back from it. This chance is The Color - the only food of a dying soul wandering through the mournful realms of The Void, governed by monstrous Brothers and malicious Sisters, who are desperately struggling for the last drops of it. The Color is not only the sense of life of these mysterious creatures but also gives power and vital force to the whole Void. The Color gives you power to do almost everything even to get out of death clutches if you gain enough Color, but there is a great lack of it in the arid deserts of The Void. There is Color only for one. Be the one, get your lost soul back!
Another bizarre game by the Russian developers at Ice-pick Lodge (makers of Pathologic). Unique and surreal, The Void has an excellent and unsettling atmosphere. The Void is difficult to categorize, but it has strong survival aspects. The rules for the game are poorly explained, but that's because discovering the way things work is part of the game's experience. The difficulty is just as punishing as you would expect from a Russian developer, so you may want to play on the lower difficulty levels.
Overall I loved it, but this game is clearly not for everyone. If you're interested in games as art this is a prime example. If you want something a little more straightforward then give this a pass.
Highest Rated (2 agree) 8/10
This game is an odd one, presenting you with a complex, sometimes scary and morbid world and an equally complex and morbid character gallery. What begins as an adventure of exploration with a handful of spells at your disposal soon expands to involve some rather difficult strategy as you, the player, travel the game space, attempting to build up power by setting up farms and mining. The narrative is one of the more involved ones I have encountered in playing games, although it's complexity and the…
Jun 2 2012 by discarga