The True Slime King is a single player hardcore puzzle platformer with a focus on tight controls, challenging maneuvers, and mind-bending puzzles. All of this is achieved with just three buttons: left, right, and jump. Use your sliminess to stick to walls and cling to ceilings in order to avoid obstacles and reach hidden items. Whether you're a speed demon crushing records or you're just interested in progress through the story mode, one thing is guaranteed: you will die a lot in the process. But don't worry, you'll be respawned and back in the action just as fast as you can die.

Post news Report RSS The True Slime King v1.1.0 and Steam Release

The True Slime King has launched onto Steam with a new update that has loads of improvements to both gameplay and graphics.

Posted by on

Version 1.1.0 comes with tons of small improvements. In addition, the game is launching on Steam, so I've skipped version 1.0.9 and gone directly to version 1.1.0.

One of most notable changes in v1.1.0 is the removal of the self destruct feature (since it only existed in case the player got stuck, but now the player can escape the level using the Escape key to bring up a pause menu). Another big change is that the bonus areas now have distinct graphics to help convey that they are bonus areas. For the rest of the changes that come with this version of the game, read the full changelog at the bottom of this post.

Starting with v1.1.0, the game will be available on itch.io as both a standalone exe and an installer. In addition, the soundtrack is now available in both MP3 and WAV format.

Starting with v1.1.0, the game will now be available to purchase on Steam. Buying the game through itch.io will give users access to the standalone exe and installer files as well as a Steam key. Users who have previously purchased the game will also be able to get a Steam key. See this page for instructions on how to find and activate a Steam key.

Running the game from any source (on the same computer) will allow you to continue playing on the profiles you've created, since the save files are located here: C:\Users\\AppData\Local\The_True_Slime_King

Echoing Entrance overworld bonus area

2018 09 20 10 22 27


Echoing Entrance bonus level

2018 9 17 2 screenshot


Crystal Caves bonus level

The True Slime King 2018 09 20 1 1


Metal Mines bonus level

The True Slime King 2018 09 20 1 3


Secret Shadowsphere bonus level

The True Slime King 2018 09 20 1 2


New button blocks for every color

The True Slime King 2018 09 20 1


Full changelog for v1.1.0

Changes and additions:

  • Removed the Self Destruct function from the game and reworked the tutorial to not include Self Destructing.
  • Added glow to uncollected music disks. Music disks now show as opaque when not collected and transparent when collected.
  • Added laser walls: horizontal, cross.
  • Laser walls tile with other laser walls and the crystal walls.
  • In the level editor, there are now mushroom bugs that start off going both left and right (for the bug, the upside down bug, and the flicker bug).
  • Added pink goo to the sprites for the overworld bonus locks.
  • Added bonus goo to the level editor objects.
  • Added animation for player squishing into walls while sliding horizontally along the floor and ceiling.
  • Player landing sound now plays when hitting the floor/ceiling while touching the wall.
  • When slime buddies are freed from walls, their jump is now animated rather than just a square sprite.
  • Created a sprite for when the overworld bonus lock is unlocked.
  • Reworked sprites for descender blocks.
  • Added descender blocks for the other directions (up, left, right).
  • Reworked sprites for buttons.
  • Button blocks now autotile.
  • Added button blocks for colors: blue, orange, red.
  • Reworked minimap sprites.
  • The sidebar is now shown when the game is paused.
  • Added option to sidebar for toggling whether audio plays when the window is unfocused.
  • Sidebar icons for sound and music now turn gray when sliders are at zero.
  • Bonus goo for the bonus levels doesn't unlock permanently, and has been given a unique sprite (for the regular bonus goos as well as the bonus wall goo).
  • The goo sprites for the bonus zones in the minimap now match the actual bonus goo sprites.
  • Bonus areas now have unique walls and unique background tiles to distinguish them (in overworld and in levels).
  • Made text in quick play level select larger.
  • Beautified the font for tips.
  • The sidebar doesn't retract when dragging a slider and the mouse goes outside the sidebar.
  • Instant replay option buttons are now clickable.
  • Added volume slider in the cutscenes and made audio automatically turned on for cutscenes (and reverted to previous volume after cutscene).

Level design changes:

  • Fixed the skip in lvl_3_17 that allowed the player to bypass the orange key.
  • Fixed buddy glitch skip in lvl_4_12 that allowed the player to get the red key and go directly to the end.
  • Added one bonus goo to each of: lvl_5_6, lvl_5_10, and lvl_5_12.

Level cosmetic changes:

  • lvl_1_5
  • lvl_1_8
  • lvl_1_bonus_1

Bug fixes:

  • Fixed issue with player not sticking to laser walls.
  • Fixed bug with mushroom bugs not being placed correctly in the level editor.
  • Fixed bug with bonus goo not being unlocked properly.
  • Fixed bug where freed buddies could fall through walls that were outside the view.
  • If the level file the user selects doesn't end in ".json", then it is automatically appended to the file when the user saves.
  • Fixed a bug where trying to skip a cutscene by holding escape would try to bring up the pause menu and crash the game.
  • Instant replay no longer draws player in front of sidebar.
  • Fixed bug in quick play level select where campaign levels would draw on top of the interface.
  • Cursor no longer hides after inactivity in the quick play select level screen.
  • Moved the position of where custom levels are displayed in quick select so that they don't overlap with the text at the bottom of the screen.
  • Fixed bug with goo score text being misaligned when being typed out.
  • Fixed bug with not being able to play boss levels in quick play mode.
  • Fixed bug where going from one zone to another, entering a level, pressing escape, and going to the main menu would leave the game thinking the player was still in the previous zone.
  • Fixed bug where the red lock to the bonus area in the Echoing Entrance would keep flashing even after the player had entered into the bonus area.
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: