The St. Christopher's School Lockdown (working title, referred to as St. Chris from here on out) is a point-and-click adventure game, reminiscent in style of the Sierra and LucasArts glory days, and will be released initially for PCs, Macs and Linux, and if the demand calls for it (and our finances allow it), ported to mobile platforms.

It is heavily inspired by recent events in both the United Kingdom (01, 02, 03) and in Chile (01, 02, 03), involving massive student demonstrations, rallies and riots. We invite you to do a little bit of reading into it, as it's a fascinating subject, and will help give a great deal of insight into the game's setting and political climate.

Now, let's talk gaming. Right from the get-go, we want to promise you:
-- NO meaningless fetch quests!
-- NO pixel hunts!
-- NO juggling eight hundred inventory items and combining them until you hit upon that one perfect puzzle solution by sheer accident!
-- NO deadly boring "find the key for this locked door" puzzles!
-- NO mazes!

Please visit our Kickstarter! Help us make this project a reality!:

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We're in the media!


I've just swung by to let you guys know that we've been getting some media visibility thus far. Have a look! (For those of you who don't know, Josh Mandel is the Creative Director for the official Leisure Suit Larry reboot, as well as a former Sierra employee!)

We have also been invited to AdventureGamers for an exclusive, full-length interview... Keep an eye out, as it will be released within the next few days!


Hey guys, our Kickstarter campaign is doing pretty well but we still need lots of help! If you're interested in this game, please check out the huge interview at Adventure Gamers:

St. Christopher's has been supported by some big names in adventure gaming such as Corey Cole, Josh Mandel, Agustín Cordes and Martin Ganteföhr. Please be in touch here, at or through Kickstarter if you have any questions or comments. We're greatly enriched by feedback from the gaming community. :)

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