TRTWNT is a board game with elements of FPShooters and RPG's. It relies on procedural generation in order to generate new experiences every time you play the game. Stats determine how the world and it's entities interact with the player.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Board Generation Implemented In Game (view original)
Board Generation Implemented In Game
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I implemented the algorithm in unity. Took me a while but I finally got it to work right. Here's a board it generated.