The Repopulation is a Massively Multiplayer Online Role Playing Game in a science fiction setting built heavily upon social aspects, sandbox driven gameplay and in depth crafting systems by IF Studios. CURRENTLY IN ALPHA BUILDS.

You begin your adventure as a second generation clone colonist on the planet of Rhyldan, with mankind on the verge of extinction trying to rebuild the human civilization.

  • Nation based warfare not only provides Realm vs. Realm but also allows players to create their own Nations (an advanced form of guild) which is in essence an independent Realm.
  • Engagement system provides a form of Random Mutating Public Quests which can occur randomly throughout the world, mutate into new stages and spread to other nodes. As a result areas will be less static, and constantly changing based on how players react to these engagements.
  • Player created cities which can not only include housing but many advanced structure types such as Walls, Turrets, Barracks, and more. These cities can be besieged and conquered by rival Nations.
  • Skills based gameplay with a Tiered approach. Each of the hundred skills essentially has it's own set of 15 levels with rewards for progression along the way.
  • Gameplay elements that allow players to play the game with minimal combat exposure through crafting, nation building, pets, vehicles, and other systems.
  • Progression formulated to allow players to get in the game quickly and play with others regardless of hours played while still retaining elements that attract players who wish to be the best at something.
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We’d like to start off by wishing everyone a ghoulish Día de Muertos, All Hallows Eve, Samhain and Halloween! As October winds down it brings with it our monthly update. So let's jump right in.

pcc undercity detail

Test Patch Update

The last two tests we did gave us some very valuable information. With the additional cleanup, we’ve progressed 30% further than our previous push attempt. This has given us valuable data to base the direction of Novembers testing. On saying that, documentation and cleanup will continue. We hope to have some more specific information for you in coming news updates!!

pcc pathing01


At the beginning of the month, we gave everyone a glimpse of the coming revamps for the area Plymouth Control Center. We’d like to touch on this region once more as we bring the month to a close.

pcc cloningbeds01

Work within the region is winding down leaving us to focus on terrain and flora placement. PCC will now tower above the remnants of a dried river bed. Marshy terrain making up the landscape below.

During clean up many props were discovered in various locations around the zone. Some of which have now been removed from the area. Balance is an ongoing concern when planning for the world revamp. That being such we are interested to hear what you think is too little or too much when it comes to:

  • Hacking Terminals
  • Crafting Stations
  • Banking Terminals
  • Skill Imprinting Stations
  • Etc.

Since we haven't reached the patching stage we thought we'd mix things up a bit. Rather than a featurette we've prepared a video from a developers perspective. We thought you may find it interesting to see for yourselves a glimpse of the work that goes into creating an area. So please enjoy, and let us know if you'd like to see more content like this in the future.

GUI Clean up

We have had a number of issues being able to push content into a patch, this is believed to be because there is a lot of leftover old work which needs to be cleaned up, which has lead us into doing just that.

Currently, we are working in a large amount of spreadsheet data, and data parsing in order to work out everything that is deletable, this will be done over time and in phases in order to decrease the amount of data The Repopulation is trying to push when doing a patch. We have started off with working on the GUI, and over time will move to other systems.

Essentially we have been documenting what classes are used where and in what scripts/XML files, and also which Controls are used where and in which scripts/XML files. Controls are the GUI parts you see as the interface, these are defined in XML and then used by XML or Script. Any button you press, or any window you move is a control, or made up of multiple controls.

We use parsers to document all uses of classes and controls, then go through and check dynamic creations too, this work is a mixture of having scripts to run and manual checking. This information then runs through some checks to see which scripts and controls are not used anywhere. With that list we then check over and delete what isn't used. We do this for controls, which then frees up class data, and then we run through the process again for classes, which in turn will free up more. This will eventually get rid of a lot of bloat.

What the results were:

  • 1205 XML Files
  • 2128 Client Scripts
  • 2751 GUI Controls
  • 3605 Client Classes

We have yet to run the actual deletion phases, but the first phase looks to be a deletion of roughly 5% of the DOM object bloat and 15% Control Bloat, as we do more phases, that amount will increase.

Over the next few months, we will be doing all of the cleanups we can, checking everything that is used, and eventually re-creating problematic GUI elements to be more efficient, and freeing up even more. After the GUI we will move on to other systems, and clean up what we can there as well.

Test pushes will be attempted at regular intervals. Once we've accomplished a successful push we'll begin compiling a patch for public release. Upon patching publicly we'll continue our development plan and further cleanup.

  • What these test pushes tell us:
  • Where the cleanup has an affect
  • How much further the prior clean up got us
  • Where the next timeouts occur
  • What areas we need to clean up

In the future we will also be remaking a lot of the GUI for the new systems and other system adjustments made.

pcc tower

Welcome Michael

Saving the best for last: We are very excited to introduce our new team member, composer Michael La Manna.

Michael has over 14 years of experience in the music industry from producing and remixing some of today's top artists to composing for film, television and game production. Michael began his career in the late nineties as the founder of the electronic group Sonic State. He released remixes for artists such as Limp Bizkit, Orgy and Godhead, and was propelled into the underground rave scene, performing live at multiple venues. With the continued success of SonicState, he established the independent record label and produced tracks that were to be played on radio stations and in clubs around the world. Today his work as a solo artist can be heard in multiple video games, commercials, television and film.
Have a listen to some of his work at

Progress Update for April

Progress Update for April

News 1 comment

It is Developer update time! In this update we have included progress on the Repop cleanup, recap of the A.00.00.00 update, new changes/fixes coming and...

2018 New Year update and Roadmap

2018 New Year update and Roadmap

News 2 comments

Welcome to 2018! First off, we would like to thank all of you - the players! Your feedback, testing, suggestions and ideas have been incredibly valuable...

10.2 Update is Here

10.2 Update is Here


We are very excited to announce that the 10.2 update is coming to a PC near you. Patch day will be on 20 December, tomorrow. Yes you read that correctly...

Dev 10.2 Updates- What is coming

Dev 10.2 Updates- What is coming


We recently released 10.1 out to the public earlier this month on 8 November, 2017. We have also pushed a number of fixes, including harvesters over the...


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The update sounds great

Reply Good karma Bad karma+2 votes

Make sure to keep checking the official site for the monthly updates.
The end of november update was just released ... and it's hefty again :)

Reply Good karma Bad karma+3 votes

Tracking :) that's somewhat I've been looking for at this moment. Hoping for updates ._.

Reply Good karma Bad karma+4 votes

hope i can get into beta, i can post footage on my youtube channel :D

Reply Good karma Bad karma+2 votes

Reminds me a bit of face of mankind... Definitely looking forward to progress :3

Reply Good karma Bad karma+3 votes

What happened to FoM by the way? Is it still around?

Reply Good karma Bad karma+3 votes

Yeah its still around. Actually they're making pretty quick progress!

Reply Good karma Bad karma+3 votes

Mmhmm. A lot of people play it still.

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