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The Race Factory is made with a heavy emphasis on multiplayer and the ability to create your own race tracks.

It features fun racing with drift physics, weapons to give you the advantage over the competition, and plenty of customization to make the game just how you want it!

Currently the game is a Work In Progress, however the aim is to have a detailed editor allowing you to create your own race tracks, which you can then race on with your friends or against computer-controlled opponents, or a combination of both!

Pre-built race tracks will be included with the game, for those of you who don't want to spend the time designing your own.

There will be a variety of game modes in the game, including circuit racing and time trial and battle!

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Hello everyone, and welcome to the 3rd weekly devlog for The Race Factory!

This week I spent a fair amount of time on making a drop-in/out system for the menu, this system lets up to 8 players connect and play via keyboard or gamepad, as well as drop-out and let AI take over. The system currently supports Keyboards, Xbox 360/One controllers, and PS4 controllers.

I also improved the detection system for deciding whether a car is on or off the track, and cars off the track will now be slowed down, this prevents the cutting of corners, and makes the AI a little more difficult to beat.

A countdown timer has been added once the first car finishes, which prevents the race dragging on too long if there are cars miles behind, this will be especially useful once online races have been added to the game.

AI have had some minor tweaks, basically to make them push harder when on straights, this has improved lap times on the 2 test tracks I have made, and makes them more challenging.

Next week I hope to focus on sounds and music, making sure the music transitions well and the sound effects fit in with the game. Also considering a change in graphics style, perhaps make it a little more artistic and bright.

See you next week!

Weekly DevLog #2 - Tournaments & Track Obstacles

Weekly DevLog #2 - Tournaments & Track Obstacles


Second Devlog, focusing on the addition of tournaments, and a look at track objects you can place on your own tracks.

Weekly DevLog #1 - Weapons & Split-Screen

Weekly DevLog #1 - Weapons & Split-Screen


Welcome to the first DevLog for TRF! Here's a summary of what's been worked on this week: 4 Player Split-screen, 4 weapons, positioning and a race results...

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Latest tweets from @oliver_stogden

A ton of work done today fixing up the UI, making it easier to understand and adding a couple of features too. Hopi…

Sep 24 2018

Added diagonal track pieces to the editor, allows for slightly more complex track design. A new track environment (…

Sep 23 2018

Fixed some bugs in the last 24 hours, Player 1 no longer gets eliminated just for being in 1st place! Improved the…

Sep 22 2018

Added Nitro and Strike pickups. Nitro is self-explanatory, Strike will fire down lightning strikes in front of firs…

Sep 21 2018

Added a new weapon: EMP Mine, to the game! Bringing the total number of weapons to 6! Have at least 3 more in the p…

Sep 14 2018

Adding some sounds to the game, picking up weapons, weapon hit effects etc. Definitely adding more life to the game…

Sep 12 2018

Changed particle effects so weapons are more visible and pretty! Fixed a few bugs related to fullscreen mode, and m…

Sep 11 2018

Doing some private testing of the game tomorrow, been squashing the last of the bugs in the current build. Hopefull…

Sep 4 2018

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