The Protectors is a stand-alone mod of the game Warlords Battlecry 3 (i.e. it can be run without having the original game installed - 100% free full mod). It is an improved RTS/RPG game with new campaigns, quests, terrain, units, items, heroes, modding features and more. Beta versions available for download!

Post feature Report RSS Changelog 0.8.8 (part 2)

Presenting general changes made to the game in version 0.8.8 (from 0.8.7).

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Dark Elves:

*Flaming arrows requires level 4 dark tower

*Bowmaster requires Spiderfang Arrows, Flaming arrows and level 5 dark tower

*New Spiderfang Arrows research which allows archers to inflict Lethal Poison. Requires level 3 Dark Tower

*Blackguard 36Cmb > 26Cmb, 280HP > 250HP, 50Dam > 40Dam, Cost 250 Metal 250 Crystal 150s, starting mana now 30 (was 20), 9ASP

*Fixed the Dragonliche cost at the Dragon Temple

*Will O Wisp 30HP > 40HP, Cost 30 Crystal 15s

*Stygian Wisp 14Cmb > 13Cmb, 120HP > 110HP, 22Dam > 20Dam, Morph Cost 80 Stone 40 Crystal

*Skeleton cost: 30 Metal, 20 Gold

*Spider 40HP > 45HP, 10Dam > 8Dam, Cost 15 5 7s based on race, 0.5 Food cost (was 0.1)

*Queen Spider 13Cmb > 10Cmb, 100HP > 90HP, 15Dam > 12Dam, Cost 50 25 19s based on race

*Dark Infantry 14Cmb > 11Cmb, 13Dam > 12Dam, Cost 40 Gold 20 Metal 16s

*Dark Archer 5Cmb > 6Cmb, 40HP > 55HP, Cost 40 Metal 20 Stone 16s

*Slayer Knight 20Cmb > 17Cmb, 170HP > 150HP, 25Dam > 20Dam, 18Arm > 15Arm, Cost 105 Gold 50 Stone 34s. Renamed Dark Knight

*Assassin 17Cmb > 12Cmb, 100HP > 80HP, 17Dam > 13Dam, Cost 50 Gold 20 Stone 18s

*Sorceror 11Cmb > 8Cmb, 80HP > 55HP, 20Dam > 12Dam, Damage type changed to Fire, Cost 35 Stone 65 Crystal 40s, starting mana now 50 (was 25)

*Spider Priestess 9Cmb > 8Cmb, 60HP > 55HP, 15Dam > 12Dam, Cost 40 Stone 60 Crystal 35s, starting mana now 20 (was 15) Fixed help box description to state she summons Queen Spiders (not normal Spiders)

*Tortured Soul 1UV 9Cmb

*Tortured Soul 2UV 13Cmb

*Tortured Soul 4UV 16Cmb, 300HP > 280HP

*Tortured Soul Dragon 20Cmb, 300HP > 280HP

*Umbral Phoenix 10Dam > 9Dam, Cost 20 Stone 45 Crystal 18s

*Updated description on Rune of Cielos to include Spider Priestesses
*Void requires level 4 Dark Tower (was level 3)

*Moved the spell researches from the Kargothian Gate to the Void
*Moved Sacrifice and Binding to the Kargothian Gate
*Dark Bolt requires a level 5 Dark Tower (was level 4)
*Blood Potion requires level 5 Dark Tower in addition to Rune of Manos / Mortos
*Harpy Hag requires level 4 Dark Tower (in addition to a level 2 Brood)

*Darkbolt now gives +10 damage to Sorcerers and Priestesses (was +15)

*Added new research Minions of Lorbriss that gives Spiders lethal poison
*Changed the Gallery’s hotkey to l (from g)

*Spider Eggs can no longer be laid on undead or mechanical units

*Tower cost: 300 metal, 300 gold, 60 seconds

*Tree of Pain cost: 150 stone, 150 crystal, 60 seconds

*Tomb cost: 150 stone, 150 gold, 60 seconds

*Gracestone cost: 50 stone, 50 crystal, 30 seconds

*Gallery cost: 100 gold, 100 crystal, 45 seconds

*Brood level 1 cost: 100 gold, 100 stone, 45 seconds

*Brood level 2 cost: 100 gold, 100 stone, 30 seconds

*Reformatory cost: 150 metal, 150 crystal, 60 seconds

*Void cost: 100 gold, 100 stone, 45 seconds. Reduced damage to 15 (from 30) and range to 8 (from 12)

*Kargothian Gate cost: 100 gold, 100 metal, 45 seconds

*Dark Order now gives +6% assassination chance (was +3)

*Blood Potion now gives lethal poison attacks to Assassins (was +3% assassination chance)

*Kargoth 105Dam > 90Dam, resistant to Magic (was all damage)

*Only two wisps are needed to merge into elder wisps

*Armorer 1 now offers +4 armour (was +2)

*Tortured Souls now only have a 35% chance of spawning

*Elder Wisp 200g 100s 60s

*Rune of Cielos 75s 75c 45s

*Rune of Animos 150s 150c 60s

*Rune of Manos 200s 200c 70s

*Rune of Mortos 250s 250c 80s

*Fletcher 300g 150s 75s

*Bowyer 350g 100s 75s

*Bowmaster 825g 825c 210s

*Flaming Arrows 150g 200c 70s

*Spiderfang Arrows 425s 425c 130s

*Minions of Lorbriss 350s 350c 120s

*Blackward 1 150c 45s

*Blackward 2 300c 60s

*Blackward 3 450c 70s

*Burial 200s 100c 60s

*Sacrifice 250m 250s 80s

*Blood Potion 250g 250m 80s

*Dark Order 200m 200s 70s

*Sorcery 1 300m 300c 60s

*Sorcery 2 600m 600c 150s

*Darkbolt 800m 1450c 220s

*Slavehorde 300g 200s 85s

*Harpy Hag 150g 150c 60s

*Binding 400s 400c 120s

*Weaponsmith I 150g 150m 60s

*Weaponsmith II 375g 375m 115s

*Armorer I 150g 150m 60s

*Poison Research 250c 60s

*Summoning Research 250c 60s

*Dual Sails 100g 200c 60s



Fey:

*Oakmen are now neutral aligned instead of good

*Celune's Favor now correctly requires a level 4 Dreamhold

*Crystal Towers now have 450HP (was 400HP)

*Faerie Fire now gives +3 Fire damage to Sylphs (was +3 Fire damage for Pixies). Available with a level 4 Dreamhold.

*Banshee 21Cmb, 200HP, Cost 250 Gold 250 Crystal 150s, starting mana now 15 (was 5), Fear Strength 4 (was 5), 8ASP

*Sylph 6Cmb > 7Cmb, 30HP > 40HP, 6Dam > 7Dam, Cost 15 Gold 5 Crystal 7s

*Spriggan 8Cmb > 9Cmb, 40HP > 55HP, Cost 25 Gold 45 Stone 18s

*Sprite 3Cmb > 4Cmb, 30HP > 40HP, Cost 25 Gold 40 Metal 16s

*Unicorn 18Cmb > 14Cmb, 20Dam > 18Dam, Cost 110 Stone 80 Crystal 40s, starting mana now 25 (was 10), Awe Strength 5 (was 6)

*Pixie 3Cmb > 4Cmb, 30HP > 45HP, 40 Metal 25 Crystal 16s

*Leprechaun 3Cmb > 4Cmb, 35HP > 45HP, Cost 50 Metal 25 Crystal 25s

*Faerie Dragon 3Cmb > 4Cmb, 50HP > 40HP, 6Dam > 8Dam, Cost 40 Metal 20 Crystal 17s

*Fixed Celune’s Favor description

*Sylphs now cost 0.5 food (was 1)
*Faerie Sight now requires a level 2 Dreamhold (was nothing)

*Lore 3 and 4 now require a level 2 Dreamhold (was level 3) in addition to the previous Lore upgrades

*Lore 6 requires a level 3 Dreamhold (was level 4) in addition to the previous Lore upgrades

*Lore 8 requires a level 4 Dreamhold (was level 5) in addition to the previous Lore upgrades

*Lore researches now give 2, 4, 6, 8, 10, 13, 16, 20, 25 xp (was 5,10,20,30,40,50,60,80,100)

*The Alicron requires a level 5 Dreamhold (was nothing)

*Changed Rainbow hotkey to b (from r)

*Oakmen are now affected by Panoply

*Tower cost: 300 stone, 300 crystal, 60 seconds

*Faerie Ring cost: 100 metal, 100 stone, 45 seconds

*Orb of Wonder cost: 100 metal, 100 crystal, 45 seconds

*Magic Pool cost: 100 gold, 100 stone, 45 seconds

*Rainbow cost: 200 gold, 200 stone, 60 seconds

*Nest level 1 cost: 100 gold, 100 stone, 45 seconds

*Nest level 2 cost: 100 gold, 100 stone, 30 seconds

*Unicorn Grove cost: 150 gold, 150 metal, 60 seconds

*Tome cost: 100 gold, 100 stone, 45 seconds

*Forestmaster 100Dam > 85Dam, resistant to Magic (was all damage)

*Panoply 1 now offers +10 armour (was +5)

*Panoply 2 now offers +20 armour (was +10)

*Faerie Blade 225m 225s 70s, no longer affects Sylphs

*Faerie Sight 350m 100c 75s

*Panoply I 375g 375m 115s

*Panoply II 750g 750m 180s

*Knights of Faerie 100g 200m 60s

*Zephyr I 150m 150s 60s

*Zephyr II 300m 300s 105s

*Zephyr III 450m 450s 125s

*Faerie Fire 125g 125m 300c 80s

*Lore I 100g 25c 45s

*Lore II 200g 50c 55s

*Lore III 250g 125c 65s

*Lore IV 350g 200c 80s

*Lore V 700g 500c 145s

*Lore VI 800g 600c 170s

*Lore VII 1000g 800c 200s

*Lore VIII 1350g 1150c 220s

*Lore IX 2000g 1500c 250s

*Eagle Eye I 150g 50s 50s

*Eagle Eye II 175g 75s 55s

*Eagle Eye III 200g 100s 60s

*Farseeing 250g 500s 115s

*Income I 80g 80m 80s 80c 65s

*Income II 160g 160m 160s 160c 95s

*Income III 240g 240m 240s 240c 135s

*Celune’s Favor 150m 250s 70s

*The Alicorn 375m 375c 115s

*Illusion Spell Research 250c 60s

*Nature Spell Research 250c 60s

*Shield of Celune 350m 400c 115s

*Dual Sails 100g 200c 60s


Dark Dwarves:

*Wreck (WBC3 Shatter) renamed to Resilience and gives physical resistance to all golems.

*Engineer 6Cmb > 7Cmb, 50HP > 60HP Cost 50 Gold 17s, starting mana now 35 (was 20)

*Stone Golem 12Cmb > 13Cmb, 180HP > 150HP, 30Arm > 25Arm, Cost 100 Stone 50 Metal 33s

*Iron Golem Damage type is now Slashing, Cost 50 Metal 100 Stone 33s, Abilities: loses Create Firebomb

*Firebomb 10Cmb > 13Cmb, Cost 10 Metal 35 Crystal 15s

*Dark Dwarven Crossbowman 15Dam > 13Dam, 6Arm > 8Arm, Cost 50 Gold 20 Metal 18s, loses resistance to all elemental and are now neutral aligned instead of good

*Flame Cannon 12Cmb > 15Cmb, 90HP > 190HP, Cost 120 Gold 200 Crystal 68s. Requires level 4 Furnace (was level 5)

*Hellbore 12Cmb > 16Cmb, 100HP > 160HP, Cost 120 Gold 200 Crystal 67s

*Bronze Golem 28Cmb > 26Cmb, 55Dam > 45Dam, Cost 375 Metal 375 Crystal 165s, gained Summon Firebomb, 11ASP

*Golden Wyvern requires a level 4 Furnace (in addition to a level 2 Eyrie)

*Tower cost: 300 metal, 300 crystal, 60 seconds

*Guild cost: 100 stone, 100 crystal, 45 seconds

*Hall of Golems cost: 150 gold, 150 crystal, 60 seconds

*Trader cost: 150 gold, 150 crystal, 60 seconds

*Siege Workshop cost: 150 stone, 150 crystal, 60 seconds

*Eyrie level 1 cost: 100 gold, 100 stone, 45 seconds

*Eyrie level 2 cost: 100 gold, 100 stone, 30 seconds

*Supply Depot cost: 100 gold, 100 crystal, 45 seconds

*Mortar cost: 150 metal, 150 crystal, 45 seconds

*Ancestral Hall cost: 100 metal, 100 stone, 45 seconds

*Summon Firebomb now summons 3 bombs +1 per level and +20 xp per level

*Grond 160Dam > 130Dam, resistant to Magic (was all damage)

*Armorer 1 now offers +4 armour (was +2)

*Armorer 2 now offers +10 armour (was +5)

*Weaponsmith I 150g 150m 60s

*Weaponsmith II 375g 375m 115s

*Armorer I 150g 150m 60s

*Armorer II 375g 375m 115s

*Mithril 500g 1000m 1500c 240s

*Iron Fist 150g 150m 60s

*Resilience 450m 450s 130s

*Bronze General 100g 200m 60s

*Forge 150g 150m 60s

*Siegecraft 225g 150m 225s 105s

*Alchemist Fire 1 935c 130s

*Alchemist Fire 2 1875c 215s

*Earthpower 375s 375c 115s

*Income I 80g 80m 80s 80c 65s

*Income II 160g 160m 160s 160c 95s

*Trade 250g 250m 250s 250c 130s

*Spare Parts 200m 100s 100c 75s

*Golden Wyvern 450g 80s

*Ancestral Spirit 1 250c 55s

*Forgotten Power 1 150m 250c 75s

*Forgotten Power 2 300m 500c 120s

*Forgotten Power 3 450m 750c 140s

*Fletcher 300g 150s 75s

*Bowyer 350g 100s 75s

*Mithril Bolts 650g 325s 130s

*Alchemy Research 250c 60s

*Rune Research 250c 60s

*Dual Sails 100g 200c 60s


Daemons:

*Quasit 40HP > 45HP, Cost 30 Crystal 15s

*Succubus 100HP > 110HP, 15Dam > 17Dam, Cost 125 Gold 90 Stone 1s, Awe Range 2 (was 1)

*Salamander 12Cmb > 11Cmb, Cost 115 Stone 135 Crystal 1s, Fear Range 2 (was 1)

*Reaper 13Cmb > 11Cmb, 80HP > 85HP, 15Dam > 13Dam, Cost 50 Gold 70 Stone 1s. No longer an Xtra Planar creature

*Imp 3Cmb > 4Cmb, 30HP > 40HP, Cost 60 Metal 40 Crystal 1s

*Nightmare 18Cmb > 15Cmb, 25Dam > 20Dam, Cost 135 Metal 115 Stone 1s, Fear Strength 5 (was 8)

*Pit Fiend 23Cmb > 17Cmb, 270HP > 190HP, 40Dam > 35Dam, 30Res > 15Res, 215 Gold 355 Crystal 1s, starting mana now 0 (was 5), Chaos Strength 8 (was 9). No longer requires a level 5 Doomspire

*Summoner Cost 250 Stone 250 Crystal 150s, 9ASP

*Souls now give 4 mana (was 25) and 20 hp for all daemons
*Binding requires a level 3 Doomspire (was level 4)
*Harpy Hag requires a level 4 Doomspire in addition to a level 2 Brood

*Tower cost: 300 gold, 300 crystal, 60 seconds

*Pit cost: 200 metal, 200 crystal, 60 seconds

*Gallows cost: 150 gold, 150 crystal, 60 seconds

*Portal cost: 150 metal, 150 stone, 60 seconds

*Brood level 1 cost: 100 metal, 100 stone, 45 seconds

*Brood level 2 cost: 100 metal, 100 stone, 30 seconds

*Lightning Spire level 1 cost: 200 gold, 200 crystal, 60 seconds

*Lightning Spire level 2 cost: 50 gold, 50 crystal, 30 seconds

*Summoning Tower level 1 cost: 100 metal, 100 stone, 45 seconds

*Summoning Tower level 2 cost: 100 metal, 100 stone, 30 seconds

*Summoning Tower level 3 cost: 100 metal, 100 stone, 30 seconds

*Chaos Shrine cost: 100 metal, 100 stone, 45 seconds

*Balora 130Dam > 110Dam, resistant to Magic (was all damage)
*Might of Ctharos now only gives +1 damage to Imps (but still +3 damage for all other Daemons)
*Intangibility 1 now gives +4 armour to extraplanar creatures and Daemons (Was +2 for all units)

*Intangibility 2 now gives +10 armour to extraplanar creatures and Daemons (Was +5 for all units)

*Gate 1 and 2 no longer affect summons from heroes

*Binding 400s 400c 120s

*Might of Ctharos 500g 250c 115s

*Daemonic Sight 1 150g 50c 50s

*Daemonic Sight 2 200g 100c 60s

*Infernal Fury 150g 150m 50c 65s

*Dark Wind 225m 225c 100s

*Stormcall 350c 65s

*Breed 300g 200s 85s

*Summoning 1 200g 100c 60s

*Summoning 2 300g 500c 120s

*Gate 1 100g 100c 50s

*Gate 2 200g 200c 65s

*Intangibility 1 100g 200m 60s

*Intangibility 2 200g 550m 115s

*Doombat 200m 100c 60s

*Hard Labor 1 160m 160s 65s

*Hard Labor 2 320m 320s 95s

*Hard Labor 3 480m 480s 135s

*Summoning Research 250c 60s

*Pyromancy Research 250c 60s

Empire:

*New Unit: Praetor. It serves as a support commander for the Empire, and is their new general unit. It casts Soul Flame.

*Renamed Barn to Military Compound

*Library available at T3

*Catapults and Ballistae require Library and T4

*Mage 18Cmb > 8Cmb, 35Dam > 12Dam, 210HP > 55HP, Cost 70 Stone 110 Crystal 36s, starting mana now 35 (was 20), 3ASP, loses general status and is now produced in the Library at T4

*Sage 19Cmb > 9Cmb, 35Dam > 12Dam, 210HP > 55HP, Cost 75 Stone 115 Crystal 36s, starting mana now 35 (was 25), 3ASP, loses general status and is now produced in the Library at T4

*Augur 19Cmb > 9Cmb, 40Dam > 13Dam, 210HP > 55HP, Cost 40 Stone 70 Crystal 31s, starting mana now 35 (was 25), 3ASP, loses general status and is now produced in the Library at T3

*Oracle 18Cmb > 8Cmb, 35Dam > 12Dam, 210HP > 55HP, Cost 70 Stone 110 Crystal 36s, starting mana now 35 (was 25), 3ASP, loses general status and is now produced in the Library at T3

*Battering Ram now requires Level 2 Keep (was Library)

*Now have access to Ballistae at the Blacksmith, requiring Library

*Peasant Cost 30 Metal 15s

*Pikeman Cost 35 Gold 15 Metal 15s

*Halberdier 14Cmb > 11Cmb, 100HP > 80HP, 18Dam > 13Dam, Cost 20 Gold 45 Metal 17s, Abilities: loses +1 Morale bonus, may now be recruited with ASP instead of Augurs

*Archer 3Cmb > 5Cmb, 40HP > 55HP, Cost 35 Metal 15 Stone 15s

*Mercenary renamed Sergeant, 16Cmb > 15Cmb, 20Dam > 18Dam, 50 Gold 70 Stone 33s, casts Courage, max mana 10, starting mana 7, is now produced at the Military Compound (Barn) instead of the Quartermaster

*Elephant 26Cmb > 17Cmb, 55Dam > 35Dam, 110 Gold 210 Stone 67s, Fear Strength 6 (was 7)

*Blacksmith now requires a level 2 Palace (was level 1)

*Granary now requires a level 1 Palace (was level 2)

*Income 1 and 2 requires a level 2 Palace (was nothing)
*Military Compound (Barn) hotkey is now “n” (was b which was the same as the Barracks)
*Military Compound (Barn) now requires a level 2 Palace (was 4) but Elephants require a level 4 Palace (was nothing)

*Added new research Rampage! that gives Elephants +40 damage vs buildings. Researched from the Military Compound (Barn) and requires a level 5 Palace

*Palace cost: 100 gold, 100 crystal, 45 seconds

*Tower cost: 250 metal, 250 stone, 45 seconds

*Barracks cost: 100 stone, 100 crystal, 45 seconds

*Blacksmith cost: 150 metal, 150 crystal, 60 seconds

*Granary cost: 150 gold, 150 stone, 60 seconds

*Quartermaster cost: 150 metal, 150 stone, 60 seconds

*Eyrie level 1 cost: 100 gold, 100 stone, 45 seconds

*Eyrie level 2 cost: 100 gold, 100 stone, 30 seconds

*Archway cost: 100 stone, 100 crystal, 45 seconds

*Library cost: 100 gold, 100 metal, 45 seconds

*Military Compound (Barn) cost: 150 metal, 150 crystal, 60 seconds

*Foreign Mercs 3 now gives Rock Giants instead of Reavers

*Lion Throne 100Dam > 85Dam, resistant to Magic (was all damage)

*Mercenary Research 1 & 2 takes 20s (was 25s) and 40s (was 60s) respectively

*Armorer 1 now offers +4 armour (was +2)

*Armorer 2 now offers +10 armour (was +5)

*Palace Guard 200g 200c 65s

*Royal Guard 400g 400c 120s

*Imperial Guard 600g 600c 150s

*Weaponsmith I 150g 150c 60s

*Weaponsmith II 375g 375c 115s

*Armorer I 150g 150c 60s

*Armorer II 375g 375c 115s

*Fletcher 300g 150s 75s

*Bowyer 350g 100s 75s

*Trade 250g 250m 250s 250c 130s

*Foreign Mercenary: Fighter 50g 30c 20s

*Foreign Mercenary: Spellcaster 85s 100c 40s

*Foreign Mercenary: General 350m 350c 160s

*Supply I 150s 100c 55s

*Supply II 300s 200c 75s

*Supply III 450s 300c 100s

*Supply IV 600s 400c 130s

*Income I 80g 80m 80s 80c 65s

*Income II 160g 160m 160s 160c 95s

*Flaming Arrows 150g 200c 70s

*Morale I 250c 55s

*Morale II 515c 85s

*Morale III 770c 120s

*Fame I 150m 150c 60s

*Fame II 300m 300c 85s

*Fame III 400m 400c 120s

*Mysticism 300g 300c 85s

*Advanced Mysticism 600g 600c 150s

*Alchemy Spell Research 250c 60s

*Divination Spell Research 250c 60s

*Rampage 225s 225c 75s

*Reinforced Hull 350g 400m 115s

*Dual Sails 100g 200c 60s


Plaguelords:

*Fixed bug where Plague Piles would not count to virulence

*Feast of Garok’s combat bonus now affects Ghouls too

*Plague Priest 24Cmb > 23Cmb, 200HP > 260HP, Speed 8 > 7, 50Dam > 40Dam, Cost 250 Metal 250 Crystal 150s, starting mana now 25 (was 20), 9ASP

*Eye of Oros 50HP > 60HP, Cost 5 Gold 15 Stone 8s

*Ghoul 130HP > 90HP, 15Dam > 13Dam, Cost 20 Gold 50 Metal 18s. Now strong to crushing (was all physical) and has 12 armor (was 9) and 6 resistance (was 3)

*Spore Cost 55 Metal 75 Crystal 40s, gained vulnerability to piercing & fire, 4ASP

*Gazer 6Cmb > 7Cmb, 14Dam > 11Dam, Cost 40 Gold 20 Crystal 16s, gained vulnerability to piercing

*Contaminator 10Cmb > 8Cmb, 70HP > 55HP, 15Dam > 7Dam, Cost 60 Gold 30 Crystal 20s, gained vulnerability to piercing

*Hydra 15Cmb > 11Cmb, 190HP > 160HP, 25Dam > 19Dam, 18Arm > 13Arm, 14Res > 12Res, Cost 55 Metal 105 Stone 36s, Fear Strength 4 (was 5)

*Pyrohydra 24Cmb > 15Cmb, 300HP > 280HP, 45Dam > 35Dam, 18Arm > 13Arm, 18Res > 13Res, Cost 220 Stone 100 Crystal 70s, Fear Strength 6 (was 7)

*Cryohydra 23Cmb > 15Cmb, 45Dam > 34Dam, 20Arm > 16Arm, Cost 220 Stone 100 Crystal 70s

*Slime 5Dam > 7Dam, Cost 30 Metal 10 Crystal 13s

*Hydra is now large (was medium), Cryo and Pyro now huge (was medium)

*Added new research Rotten Flesh that gives Zombies and Ghouls a special resistance to all physical damage and changes their weakness to fire. Researched from the Cess Pool and requires a level 3 Hall of Plague
*Fixed typo where Fever 1 would say it required Fever 2 (should have been nothing)

*Fixed typo where Fever 2 would say it required nothing (should have been Fever 1)

*Slime now requires a Plague Pile (was Laboratory)

*Fever trio now also require a level 2 Hall of Plague

*Feast of Garok requires level 2 Hall of Plague (was nothing)

*Acid trio moved to the Casket (making them tier 3)

*Virus trio also requires a level 4 Hall of Plague

*Binding moved to the Plague Shrine (making it tier 4)

*Tower cost: 300 metal, 300 crystal, 60 seconds

*Cess Pool cost: 100 gold, 100 crystal, 45 seconds

*Laboratory cost: 100 gold, 100 crystal, 45 seconds

*Temple of Eyes cost: 150 metal, 150 stone, 60 seconds

*Plague Pile cost: 150 metal, 150 crystal, 60 seconds

*Brood level 1 cost: 100 stone, 100 crystal, 45 seconds

*Brood level 2 cost: 100 stone, 100 crystal, 30 seconds

*Casket cost: 100 gold, 100 stone, 45 seconds

*Hydra Cave cost: 150 gold, 150 crystal, 60 seconds

*Ice Cave cost: 100 gold, 30 seconds

*Fire Cave cost: 100 metal, 30 seconds

*Plague Shrine cost: 100 gold, 100 stone, 45 seconds

*Antharg 150Dam > 125Dam, resistant to Magic (was all damage)

*Acid Research now gives +2/+4/+6 Damage at research levels 1/2/3

*Mutation Research now gives +1/+2/+3 Combat at research levels 1/2/3

*Mutation III requires Hall of Plague Level 3

*Fever Research now gives a 15%/25%/40% to return an Infantry unit slain by a Zombie or Ghoul as a Zombie or Ghoul on the units’ side with 10%/15%/20% of its max HP at research levels 1/2/3

*Added new unit Ooze (morphs with 3 slimes and requires Plague Pile )

*Hydras, Pyrohydras and Cryohydras are now immune to disease and changed name and stats

*Slimes are no longer affected by armour researches (not that the Plaguelords have any…)

Contagion 1 550s 200c 115s, spell cost 600c (was 1000)

Contagion 2 575s 225c 115s

Contagion 3 600s 250c 120s

Contagion 4 625c 275s 120s

Contagion 5 650c 300s 125s

Acid 1 150g 150m 60s

Acid 2 300g 300m 90s

Acid 3 450g 450m 120s

Fever 1 150m 150s 60s

Fever 2 300m 300s 90s

Fever 3 500m 500s 130s

Mutation 1 50g 50s 45s

Mutation 2 100g 100s 55s

Mutation 3 150g 150s 60s

Feast of Garok 250g 250c 85s

Rotten Flesh 350s 350c 115s

Speed of Oros 150g 150c 60s

Anger of Oros 225g 225c 80s

Binding 400s 400c 120s

Virus 1 50g 50s 45s

Virus 2 75g 75s 50s

Virus 3 100g 100s 55s

Contagion Research 250c 60s

Chaos Research 250c 60s

Reinforced Hull 350g 400m 115s


Ssrathi:

*Naga 17Cmb> 19Cmb, 220HP > 240HP, 15Res > 30Res, Cost 375 Metal 375 Crystal 165s, loses slashing vulnerability, starting mana now 15 (was 10)

*Chameleon 4Cmb > 7Cmb, 40HP > 50HP, 4Dam > 6Dam, Cost 30 Gold 15s, starting mana now 30 (was 20), default attitude set to defensive

*Snakeman 12Cmb > 10Cmb, 100HP > 90HP, 14Dam > 12Dam, Cost 20 Gold 45 Stone 16s

*Snakepriest 10Cmb > 7Cmb, 80HP > 55HP, Cost 35 Metal 65 Crystal 30s, starting mana now 15 (was 10)

*Lizard Rider 18Cmb > 14Cmb, 160HP > 150HP, Cost 50 Metal 100 Stone 35s. Requires a level 2 Sun Temple (was Hatchery)

*Triceratops 17Cmb > 15Cmb, 230HP > 160HP, 6Spd > 8Spd, 35Dam > 22Dam, 50 Metal 100 Stone 35s, gained resistance to piercing/slashing

*T Rex 27Cmb > 18Cmb, 300HP > 290HP, 60Dam > 36Dam, 14Arm > 12Arm, 100 Gold 220 Stone, 70s, fear Strength 6 (was 8)

*Basilisk cost 50 Metal 100 Crystal

*Construction requires a level 2 Sun Temple (was nothing)

*Blending requires a level 3 Sun Temple (was nothing)

*Rage 2-3 and Speed 2-3 requires level 5 Sun Temple (was nothing)

*Scrying Pool requires a level 2 Sun Temple (was level 4)

*Sacred Pool requires a level 4 Sun Temple (was level 3)

*Saurus Pen requires a level 4 Sun Temple (was level 5)

*Tower cost: 300 metal, 300 stone, 60 seconds

*Worker Sect cost: 100 gold, 100 stone, 60 seconds

*Warrior Sect cost: 150 metal, 150 crystal, 60 seconds

*Religious Sect cost: 150 gold, 150 stone, 60 seconds

*Nest level 1 cost: 100 gold, 100 metal, 45 seconds

*Nest level 2 cost: 100 gold, 100 metal, 30 seconds

*Hatchery cost: 150 metal, 150 crystal, 60 seconds

*Sacred Pool cost: 100 metal, 100 stone, 45 seconds

*Scrying Pool cost: 100 gold, 100 crystal, 45 seconds

*Saurus Pen cost: 150 metal, 150 crystal, 60 seconds

*Iriki 100Dam > 85Dam, resistant to Magic (was all damage), now uses the Sunbeam projectile (was Fireball)
*Construction now gives +3 build skill to Chameleons (originally halved construction time)

*Eagle Eye I 150g 50c 50s

*Eagle Eye II 175g 75c 55s

*Eagle Eye III 200g 100c 60s

*Farseeing 250g 500c 115s

*Rites of Dawn 160c 55s

*Rage 1 375s 375c 115s

*Rage 2 750s 750c 180s

*Rage 3 1125s 1125c 210s

*Warmth 460c 75s

*Speed 1 150m 150c 60s

*Speed 2 300m 300c 105s

*Speed 3 450m 450c 125s

*Blending 750c 115s

*Power of Couatl 1 225m 225c 75s

*Power of Couatl 2 450m 450c 130s

*Power of Couatl 3 675m 675c 165s

*Couatl’s Favor 300g 60s

*Construction 450s 75s

*Mindlink 200g 300s 80s

*Couatl’s Wrath 375g 375c 115s

*Deflection 250m 200s 60s

*Weaponsmith I 150g 150m 60s

*Illusion Research 250c 60s

*Poison Research 250c 60s

*Dual Sails 100g 200c 60s


The Swarm:

*Scartauri Priest 19Cmb > 22Cmb, 240HP > 270HP, 35Dam > 45Dam, Cost 375 Gold 375 Crystal 165s, starting mana now 55 (was 10), 11ASP

*Famine cost is now dependant on number of enemies and map size

*Spiders now cost 0.5 food (was 0.1)

*New unit Devourer - a powerful large unit that consumes enemy food and gains mana upon killing equal to the killed units’ ASP. Can summon Scorpions when it accumulates enough mana. Available in tier 4

*New unit Dust Devil - floating unit that deals crushing damage. Available in tier 3

*Giant Ant 6Cmb > 7Cmb, 45HP > 50HP, 9Dam > 8Dam, 30 Stone 15s

*Husk 60HP > 70HP, Cost 30 Metal 20 Stone 14s, starting mana 25, max mana 35

*Scorpion 13Cmb > 10Cmb, 100HP > 75HP, 15Dam > 11Dam, Cost 30 Metal 15 Stone 13s

*Scarab 60HP > 50HP, 15Dam > 10Dam, Cost 40 Gold 20 Crystal 17s

*Scartauri 18Cmb > 15Cmb, 200HP > 160HP, 25Dam > 22Dam, Cost 80 Gold 110 Metal 37s. Changed attack damage to slashing (from piercing)

*All units produced from the Hive can now be built at any Hive level, but are still only available at the same keep level as before

*Tower cost: 300 stone, 300 crystal, 60 seconds

*Hive level 1 cost: 100 gold, 100 metal, 45 seconds

*Hive level 2 cost: 25 gold, 25 metal, 10 seconds

*Hive level 3 cost: 25 gold, 25 metal, 10 seconds

*Hive level 4 cost: 25 gold, 25 metal, 10 seconds

*Hive level 5 cost: 25 gold, 25 metal, 10 seconds

*Each level of Hive past Level 1 increases unit production speed by 5%. This effect is capped at 75%

*Burial Hall cost: 150 gold, 150 crystal, 60 seconds

*Egg Chamber cost: 100 gold, 100 metal, 45 seconds

*Brood level 1 cost: 100 gold, 100 crystal, 45 seconds

*Brood level 2 cost: 100 gold, 100 crystal, 30 seconds

*Watcher cost: 150 stone, 150 crystal, 45 seconds

*Queen cost: 100 gold, 100 stone, 45 seconds, requires Level 3 Dunekeep (was Level 4 Dunekeep)

*Shrine of Melkor cost: 100 metal, 100 stone, 45 seconds

*Melkor 140Dam > 120Dam, resistant to Magic (was all damage)

*Dunekeeps can now cast Rites of Dawn

*Incubation is now a single research that decreases Swarm unit costs by 25%

*New research: Hive Mind I, II, III & IV, which gives +5, 10, 15 & +20 resistance to psych effects respectively to all Swarm units

*New research: Corrosive Venom, which gives +2 damage to Scorpions and changes their damage type to Magic & Piercing

*New research: Tombcurse, which gives +2 damage to Husks and changes their damage type to Cold

*New research: Hadesha’s Embrace, which allows Husks to cast Drain Mana

*New research: Alacrity I & II, which gives +2 and +4 speed respectively to all Swarm units

*New research: All-Consuming Fire, which causes Scarab missiles to always set their targets alight

*Famine 1 200g 200c 70s

*Famine 2 300g 300c 90s, drains 3000 instead (was 4000)

*Famine 3 400g 400c 120s, drains 4000 instead (was 6000)

*Famine 4 500g 500c 130s, drains 5000 instead (was 8000)

*Fertility 100m 100s 100c 60s

*Melkor’s Curse 250g 250c 65s

*Melkor’s Blessing 625g 500c 140s

*Incubation 400g 650m 250s 145s

*Infestation 500m 350c 120s

*Eagle Eye I 150g 50c 50s

*Eagle Eye II 175g 75c 55s

*Eagle Eye III 200g 100c 60s

*Farseeing 250g 500c 115s

*Rites of Dawn 160c 55s

*Morale I 250c 55s

*Morale II 515c 85s

*Morale III 770c 120s

*Poison Research 250c 60s

*Necromancy Research 250c 60s



Allies:

*Kaari starting mana now 60 (was 30)

*Rock Giant (campaign and quest) Fear 6 was 9. Now costs 14 ASP.

*Battering Ram 3Cmb > 17Cmb, 250HP > 280HP, 40Dam > 20Dam, 25Arm > 15Arm, Cost 200 120 65s based on race, Abilities: -80%Cmb vs units, +60 Dam vs Buildings

*Catapult 2Cmb > 12Cmb, 80HP > 160HP, Cost 200 120 65s based on race

*Ballista 100HP > 170HP, Cost 200 120 65s based on race

*Bone Catapult 2Cmb > 12Cmb, 80HP > 155HP, 200 120 65s based on race

*Trebuchet 5Cmb > 13Cmb, 120HP > 170HP, Cost 210 110 68s based on race

*Eagle Cost 40 20 16s based on race

*Lightning Hawk 10Dam > 9Dam, Cost 40 20 17s based on race

*Frost Bat Food cost 0.5>1, 40 Stone 25 Crystal 16s. Now resistant to cold and electric (was all elemental)

*Firebat Food cost 0.5>1, 40 Gold 25 Crystal 16s

*Wasp 40HP > 50HP, Cost 35 Metal 15 Stone 15s

*Pegasus 17Cmb > 14Cmb, 150HP > 110HP, 20Dam > 18Dam, Cost 125 100 33s based on race

*Griffon 17Cmb > 15Cmb, 180HP > 115HP, 25Dam > 20Dam, Cost 125 100 33s based on race

*Harpy 14Cmb > 10Cmb, 100HP > 60HP, 13Dam > 11Dam, starting mana now 25 (was 20), Cost 40 20 17s based on race

*Wyvern 19Cmb > 15Cmb, 140HP > 110HP, 25Dam > 22Dam, 15Arm > 10Arm, Cost 125 100 34s based on race

*Pterodactyl 18Cmb > 15Cmb, 150HP > 115HP, 32Dam > 24Dam, 15Arm > 10Arm, Cost 125 100 34s based on race

*Fire Elemental 14Cmb > 12Cmb, 120HP > 110HP, 25Dam > 20Dam, 10Arm > 8Arm, 15Res > 8Res, Cost 150 Metal 30 Crystal 20s

*Water Elemental 15Cmb > 12Cmb, 180HP > 120HP, 25Dam > 20Dam, 20Arm > 15Arm, Cost 150 Gold 30 Stone 20s

*Earth Elemental 20Cmb > 15Cmb, 210HP > 160HP, 30Dam > 20Dam, 30Arm > 25Arm, 30 Metal 150 Stone 20s

*Air Elemental 18Cmb > 12Cmb, 180HP > 150HP, 30Dam > 20Dam, 30Res > 12Res, 30 Gold 150 Crystal 20s

*Scoutship 10Cmb > 12Cmb, 15Dam > 17Dam, 17Arm > 15Arm, Cost 70 Gold 30 Metal 20s

*Ferry 10Cmb > 12Cmb, 12Dam > 13Dam, Cost 30 Gold 70 Crystal 20s

*Cruiser 15Cmb > 12Cmb, 170HP > 150HP, 16Dam > 18Dam, 20Arm > 18Arm, Cost 30 Gold 90 Metal 22s

*Elven Galleon 18Cmb > 13Cmb, 180HP > 155HP, 20Arm > 18Arm, Cost 50 Gold 100 Crystal 25s

*Warship 18Cmb > 13Cmb, 190HP > 170HP, 23Arm > 22Arm, 20Res > 18Res, Cost 110 Gold 80 Metal, 25s

*Destroyer 26Cmb > 20Cmb, 350HP > 300HP, 26Arm > 22Arm, Cost 100 Gold 220 Stone 35s

*Fire Dragon 33Cmb > 21Cmb, 650HP > 480HP, 50Dam > 35Dam, Cost 350 of each resource 300s, Terror Strength 3 (was 5)

*Celestial Dragon 27Cmb > 18Cmb, 525HP > 385HP, 40Dam > 30Dam, Cost 350 of each resource 300s, Terror Strength 3 (was 5), Abilities: loses double damage vs Evil

*Dragonliche 29Cmb > 19Cmb, 500HP > 370HP, 40Dam > 30Dam, Cost 350 of each resource 300s, Terror Strength 3 (was 5), Abilities: loses double damage vs Good

*Frost Dragon 28Cmb > 17Cmb, 550HP > 350HP, 45Dam > 30Dam, Cost 350 of each resource 300s, Terror Strength 3 (was 5)

*Storm Dragon 32Cmb > 20Cmb, 700HP > 500HP, 50Dam > 35Dam, Cost 350 of each resource 300s, Terror Strength 3 (was 5)

*Swamp Dragon 31Cmb > 19Cmb, 600HP > 430HP, 50Dam > 30Dam, Cost 350 of each resource 300s, Terror Strength 3 (was 5), Fire resistance changed to Magic resistance

*Chaos Dragon 30Cmb > 19Cmb, 580HP > 420HP, 40Dam > 30Dam, Cost 350 of each resource 300s, Terror Strength 3 (was 5), Abilities: loses double damage vs Good

*Night Dragon 30Cmb > 20Cmb, 650HP > 460HP, 80Dam > 55Dam, Cost 350 of each resource 300s, Terror Strength 3 (was 5)

*Sol Dragon 33Cmb > 22Cmb, 605HP > 400HP, 65Dam > 45Dam, Cost 350 of each resource 300s, Terror Strength 3 (was 5), starting mana now 15 (was 3)

*Army Setup Points of many units also changed
*Geese now have their default attitude set to Scout

*Fliers are no longer affected by armour researches

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