The Long Way is a sci-fi first person shooter game. This game is about a very big political conspiracy, which went out of control and had a very bad consequences on Earth and people.
That's a first test of pathfinding:) Evil ninja is gonna find and kill you everywhere! Some features of pathfinding: Powered by my own Ogre AI lib "AIR3", now pathfinding works by only one poor algorhythm - Depth-First search. I want to implement some other algorhythms such as Dijkstra's algorithm and A*
little laggy LOL but it looks like a good start like the floor texture too
It's all FRAPS. Normally this scene gives 50+ FPS on my computer. For the floor texture - it's my own texture, I photoed it in some fast-food restaurant:) Unfortunately, I photoed a specularity on it, too.
For the AI - I need a good character modeller to build properly models, this ninja don't have an origin in the center of the object, so it has a bad physycs model(a bug in my physics wrapper).