You'll play as a Police Officer, in a world that punishes you for incorrect actions (arresting innocent people, excessive force) and be rewarded for smart actions (taking evidence from crime, catching the correct criminal, gathering victim information)
The AI is dynamic in all senses. It decides on creation if its a criminal, has warrants, what his/her name is, age, and so forth. Based off these statistics it decides when, where, and who or what to commit a criminal act against - leading to a dynamic, non-repeative cop simulation game. Its currently a very young working prototype.
I'm currently in the process of updating the games graphics, adding sound, and buying additional assets to speed production up - the problem is, I need your help!
I look forward to adding more needed animations (that are currently place holders) to arrest, move, load into the car, and for the player to open/close doors and load into the car himself in a more realistic manner. So for the next month, most attention will be on adding more depth into the animations list, and finishing out the basic AI template for it being more aggressive and giving the player something to worry about. Once these are in I'll start to implement the traffic - because right now the city feels rather dead.
Improved GUI, added features, improved AI, and STARTED graphical updates!
Hey guys just wanted to take some time to tell you what I've been working on, will be working on, and plans.
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