The Age of Decadence is an isometric, turn-based role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
We added two new locations - Hellgate and Dead River, new enemies (a spider-like construct and a giant scorpion), new characters to talk to, new items, and numerous improvements:
Improvements:
Fixes:
What's left?
We'll save the temple for last and focus on everything else for now, improving and polishing the experience leading up to the temple.
For more information, videos, and players' impressions, please visit our Steam page:
A major update adding three new locations, 30 new quests and situations, system changes, improved Crafting, tooltips, and balance.
A new update adding an option to return to the starting town and see the consequences of your actions, plus changes to Crafting and Alchemy.
An updated, fully playable demo showing the starting town, 2 satellite locations, and over 30 quests.
This patch will update The Age of Decadence combat beta demo to version R3.
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I am an RPG lover. And when i say RPG, i mean in the traditional way of roleplaying games, of a complicated and intricate system, of multiple choices with equally multiple consequences and a lover of simple but beautiful stories, far apart from the disgusting "new age" RPGs, inserting a "plot" just to call it such.
This game is a hope bringer for the true idea of roleplaying games lost with the rise of the need for action. The people behind this game must have spent time and soul to create such a marvelous, and true, roleplaying game.
I salute you for doing the best you can to create a good game. Thank you.
Best RPG ever! A must buy!
Best looking Torque game I've seen in ages, tracking!
Any news on a release date?
We've just released the third chapter, bringing the total number of locations to 19 out of 22. I'd say that we need 3 months to do them, but when it comes to estimates, my track record leaves much to be desired.
Either way, only 3 locations to go. We'll keep you posted.
Any plans on putting this up for steam summer sale?
I wish we could as Steam's sales are a great way to gain visibility, but we sold close to 10,000 copies at $25 and we don't want to **** off our supporters by having a sale before the game has been released. Next year for sure.
Congrats on the release :) Playing (GOG) this now, amazing game.
Just finished the demo and loved it, Do you have a release date at least
a rough estimate?
We're planning to start the final beta test in June and run it for 2-3 months.
Overall, we've released 15 locations out of 22. We'll probably release 2 more before the beta test, the focus on testing the endgame locations.