Texas Bounty is an online + couch co-op 2.5D four player western platformer. Ride through the old west on a raptor that shoots lasers as you tear through the worst bad guys in Texas with a can of beans in one hand and a fiv-barreled shotgun in the other! Enjoy a heart-pounding soundtrack, cartoony graphics, and game play that will have you banging on your keyboard as you shout "I'm gonna beat this game next time!"

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Showing off some new mechanics and letting everyone know to update their bookmarks because I will soon be renaming this project to Texas Bounty!

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First off: I will be renaming the project to Texas Bounty. What used to be paper-cowboys in the URL should soon be texasbounty so get ready for it.


The old project, Paper Cowboys, is being deprecated. It had a good run but it's no longer being maintained.

That aside, it has been almost nine months since I posted any updates. I've been working very hard on other projects; including some at my full time job which have been mentally draining as of late. I also had to upgrade the project to Unity 5 which required a near-complete rewrite of how I use Unity's netcode.

Here's what I have now:

Enemies


No biggie, enemies and shooting seem to work as before except for adding bullet colors to help players see what bullets are deadly. It works fine over the network in Unity 5 now.

Drops


It wouldn't be a traditional side-scroller without bonus pickups. They don't actually work yet but I have the prefabs ready for action. Not pictured is the precious gem pickup, still under development.

Fracturing / Deformation


When I saw that I could buy a package that does object deformation for me, I thought "How could I NOT use this in my game!?" You can shatter glass, barrels, boulders, and even flat out destroy structures.

Enemy Path Following


Enemies can follow a linear path I define in the game. They're also able to detect doors and open them along the way.

What's next?

I'm actually working on the mobile update of another game so progress here will remain slow; but I'd love to get something playable on Greenlight before GDC 2015. It's a lofty goal considering there's a crazy amount of work left to do.

Check out my homepage and social feeds


And my projects!


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OJeskulke
OJeskulke

Nice comic style, looking good so far. Can you tell me the package that does the deformation? And since you work with Unity and Greenlight, what wrapper do you use for steamworks? Thanks for your answers in advance and good luck with your project!

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Gamieon Author
Gamieon

I use the Ultimate Game Tools Fracturing package for deformation, and the Steamworks wrapper at Steamworks.github.io

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OJeskulke
OJeskulke

Thank you very much!

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