Texas Bounty is an online + couch co-op 2.5D four player western platformer. Ride through the old west on a raptor that shoots lasers as you tear through the worst bad guys in Texas with a can of beans in one hand and a fiv-barreled shotgun in the other! Enjoy a heart-pounding soundtrack, cartoony graphics, and game play that will have you banging on your keyboard as you shout "I'm gonna beat this game next time!"

Post news Report RSS Paper Cowboys: The eight-player network side scroller!

My first attempt at creating a basic network-playble side scroller in a total of 48 development hours is about to enter its 37th hour, and it's shaping up quite nicely!

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I've spent the past decade developing games in my spare time (which I don't have much of) with unique game play that aren't side-scrollers, first-person shooters, RPG's, MMO's; and aren't even multi-player. Recently I've been feeling the urge to just stop doing things that way, and just make a good old multi-player side-scroller before I burn myself out. My motivations are:

  • I want to see how fast I can make one by myself using only Unity and very limited amounts of third-party assets
  • I want to jump on the bandwagon of fellow developers who have made side-scrollers
  • I want to make just one game in under three months, and to have released one multi-player action game in my life that people might enjoy.

I decided during a recent hiking trip to do just that; I would try to make my own 8 player "Sunset Riders" game. However, as I'm still committed to finishing my other in-development game Dominoze, I'm putting a cap of a total of 48 hours on this project before I stop and re-evaluate my goals. The actual time will be spaced out for as long as I want (and I'm guessing I'll be done in mid-June).It's like my own personal 48 hour Game Jam except I don't lose any sleep.

How it looks after 36 total hours of development


Once I hit hour 48, I will stop development, release it as-is, and decide what to do next depending on the feedback I get and how much of it. It seems like it could be a nice little game with a bit of polish and maybe some help from another studio (since I want to get back to Dominoze soon).

I'll be posting updates every few hours; I hope I can get everything I want done in the next 12 hours of development (hopefully by Sunday; if not next weekend at the latest)!

Check out my homepage and news feeds

And my projects!

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Gamieon Author
Gamieon - - 17 comments

Before anyone says it: Yes it's wrong to take a movie of a multi-player game with one player in it, but the Photon network cloud is down in my area at the moment. I'll post a new video when it's back up!

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