Texas Bounty is an online + couch co-op 2.5D four player western platformer. Ride through the old west on a raptor that shoots lasers as you tear through the worst bad guys in Texas with a can of beans in one hand and a fiv-barreled shotgun in the other! Enjoy a heart-pounding soundtrack, cartoony graphics, and game play that will have you banging on your keyboard as you shout "I'm gonna beat this game next time!"

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Texas Bounty Update: Twitch streaming, juice and online support!

Texas Bounty Update: Twitch streaming, juice and online support!

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Online play development continues as Gamieon fires up Twitch so everyone can see the game created real-time; now with more juice!

New year, new name, new juice

New year, new name, new juice

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Paper Cowboys is now Texas Bounty, and 2016 begins with a showing off of some new environmental effects!

Progress + Bookmark update

Progress + Bookmark update

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Showing off some new mechanics and letting everyone know to update their bookmarks because I will soon be renaming this project to Texas Bounty!

Paper Cowboys L1 WIP Walkthrough, Enemies and Explosions!

Paper Cowboys L1 WIP Walkthrough, Enemies and Explosions!

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See a basic walkthrough of the level 1 WIP, enemies and exploding TNT barrels!

Paper Cowboys: Turning 2D into 3D

Paper Cowboys: Turning 2D into 3D

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The 3D assets have arrived, and the conversion has started!

Paper Cowboys - Reviving the project

Paper Cowboys - Reviving the project

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With no news updates since May 2014 you'd think this popular project was abandoned...when in fact it's about to get the ultimate makeover...

Paper Cowboys Alpha 1 Now Available + Seeking Help!

Paper Cowboys Alpha 1 Now Available + Seeking Help!

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The first alpha build of Paper Cowboys has been published, and I'm going to need some help with the game design and PR to move things forward!

Paper Cowboys Dev: Almost alpha time!

Paper Cowboys Dev: Almost alpha time!

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Paper Cowboys is almost ready for alpha testing of the first three levels by developers and seasoned testers!

Paper Cowboys Dev: End of round, and the Eagle!

Paper Cowboys Dev: End of round, and the Eagle!

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Work is being done to get the first three levels available into an alpha build, and things are coming along nicely!

Paper Cowboys Dev Blog - Guns Blazing!

Paper Cowboys Dev Blog - Guns Blazing!

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Much of the grueling work developing the character network code is finished, as well as some new content!

Paper Cowboys Dev Update - Level 1 and more!

Paper Cowboys Dev Update - Level 1 and more!

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See footage of the new level 1 work in progress, and read the article to learn more about some of the new features!

Paper Cowboys: Local and remote players combine!

Paper Cowboys: Local and remote players combine!

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Paper Cowboys will support having multiple local and remote players in the same game!

Paper Cowboys: Enter the authoritative server

Paper Cowboys: Enter the authoritative server

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Development is underway to have the Paper Cowboys engine bring order to the game before the next big release!

Paper Cowboys: New Intro and Menu

Paper Cowboys: New Intro and Menu

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See the stunning MS Paint-based line art that makes up the new opening screens of Paper Cowboys 2014!

Paper Cowboys: Back in the saddle!

Paper Cowboys: Back in the saddle!

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The time has come to begin a longer-than-48-hour development of Paper Cowboys, and make it into a content-rich level-building multi-player side-scroller!

Paper Cowboys available to play on GameJolt!

Paper Cowboys available to play on GameJolt!

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Paper Cowboys has found a permanent home on GameJolt!

Paper Cowboys "personal 48 hr game jam" Post-Mortem

Paper Cowboys "personal 48 hr game jam" Post-Mortem

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The 48 hours are up, the game has been out, and now it's time to ride into the sunset!

Paper Cowboys Network Playable Side-Scroller Now Available!

Paper Cowboys Network Playable Side-Scroller Now Available!

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Paper Cowboys is a product of a "personal game jam" whose development time of 48 total hours (over less than a month) has just elapsed...and now you get...

Development hours 37-43 now on the Gamieon Blog!

Development hours 37-43 now on the Gamieon Blog!

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I maintain an hour-by-hour blog of my 48 hour "almost game jam" which spans about three weeks now. I posted an unexpected update and I'm pausing the project...

Paper Cowboys: The eight-player network side scroller!

Paper Cowboys: The eight-player network side scroller!

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My first attempt at creating a basic network-playble side scroller in a total of 48 development hours is about to enter its 37th hour, and it's shaping...