Terminal System Seven is a tactical strategy game inspired by a combination of 80's cyber-themes and programming. Taking place inside a virtual world, the game will feature customizable units and city-like levels.
Quite a few things have been changed in the game over the last few weeks,
super update #4: a new hope
We may have been inactive here at IndieDB for a while, but we've added a ton of new stuff to the game while we were gone!
weekly update #3
A new month means new features! And more optimizing. But mostly new features!
modules, ui and other stuff!
This past week we've created a new lighting system for TSS, and also done some mundane stuff like optimizing.
new lighting system added! (amongst other things)
After taking a break for a few weeks to work on a different title, TSS is back on track with tons of new features!
we're back and jammin'!
In this post, we talk about what we plan on doing for the android (and potential iOS) port of TSS!
adapting the interface for smartphones
This week there is a lot of rewritten code, muckups of lighting effects and more!
tss - weekly update #2
A post about making pixelart, how to utilize it and why you would choose this style for you game.
drawing with pixels
This weeks update contains A* pathfinding, cursors, isometric rendering and more!
tss - weekly update #1
A brief explanation of how the isometric rendering works in Terminal System Seven.
java, libgdx and rendering isometric maps
This post goes through what this game is about, what we want to do with it, and how far we've gotten.
welcome to terminal system seven
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