“Tenebrae – Twilight of the Gods” is a modern, fast-paced Metroidvania for PC/Xbox One. At its core, Tenebrae is a story-driven Action RPG – Metroidvania blend paying homage to 80’s/90’s classics and various other titles of the Metroidvania genre. Its underworld is procedurally generated from a plethora of hand-crafted rooms that gradually unravels before the player’s eyes, with its variety of traps, secrets and hidden treasures blended into larger, open and safe zones into the map. Non-linear maps rely heavily on backtracking and re-playability with new moves, skills and weapons allowing access to previously inaccessible areas in the game’s advanced stages. Use both melee and ranged weapons empowered with obscure magic to fight against unique, huge bosses and their armies of demons and other eery creatures.

Post news Report RSS Tenebrae DevLog - Entry #09, #10, #11, #12

Quite a lot of stuff in this update! New features, Motion-Comic Intro, GTR Conference 2016 and a fresh new Teaser!

Posted by on

Tenebrae DevLog – Entry #09

Revamped movement system

We've been working hard to redefine both controls and movement mechanics for a more comfortable dungeon exploration! Here you can see a sample of the ledge handling system:

New ledge handling system


We felt it was worth giving another shot to the way players will control the character while moving, jumping, climbing on ledges/ladders, etc., and we're pretty much happy with the result!

Tenebrae DevLog – Entry #10

Motion-Comic Intro

Here we go! Here's “Greater forces”, the motion-comic intro for Tenebrae.

We are very excited because until now we have only shared in-game sequences and work-in-progress stuff; it's the first time we share some details about the story of Tenebrae, a visceral aspect of the game we are really proud of.

We put a lot of effort into it and we sincerely hope you all will enjoy this first glimpse at Tenebrae's background story and setting.

There's even a little cameo for you! The voice of Mist was recorded by Ellen Dubin, voice actress for games like Skyrim, Elder Scrolls Online, Fallout 4, World of Warcraft, Guild Wars 2, Star Wars: Uprising and many more!

Enjoy!

Tenebrae DevLog – Entry #11

New Inventory/Loot system

We implemented basic random loot generation (apparently, not so random!). Still a lot of room for improvement (as usual), but it's doing its dirty job:

Random loot spawning


We're still not sure this will be the final loot handling system (we've also implemented a totally different system, more Skyrim-ish, with GUI, icons, etc.), but still haven't decided what's best.

What about you? Are you more a fan of Diablo-like loot-spawning chests or do you prefer handling loot with user interfaces and icons? Please let us know, we need your feedback!

Tenebrae DevLog – Entry #12

GTR Conference 2016 and new Teaser!

We've been working very hard in the last couple of weeks to deliver a new build with some shiny new features before the GTR Conference 2016 in Cologne, Germany, so here's a teaser with some new material!

But...enough words! Just watch the video and give us some feedback!

P.S. Yeah, we know, we know: metal music may not be the best choice for our game's setting/atmosphere, but it's just a teaser and also we love metal music and we wanted to try something different this time, so bear with us and enjoy the great song “Tornado” composed by guitar virtuoso and friend Fabio Montorzi.

Post comment Comments
Deandaboss
Deandaboss

Nice

Reply Good karma Bad karma+2 votes
TheEpicCRACK
TheEpicCRACK

This is cool man.

Reply Good karma Bad karma+2 votes
MrGozolaXlop
MrGozolaXlop

nice

Reply Good karma Bad karma+2 votes
Sgt-PieFace
Sgt-PieFace

sick

Reply Good karma Bad karma+2 votes
Cromdar
Cromdar

Amazing.

Reply Good karma Bad karma+2 votes
Ale555
Ale555

cool

Reply Good karma Bad karma+2 votes
indie10get
indie10get

awesome

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: