System Shock is an action role-playing game developed by Looking Glass Technologies and published by Origin Systems. Released in 1994, the game is set aboard the fictional Citadel Station in a cyberpunk vision of 2072. Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence.
This is a single map archive, to be started as a new game. The player starts in a big room, with a Laser Rapier, targeting hardware and a shield hardware placed in front of them, and they have to fight an endless stream of Cortex Reavers. Energy charge stations are in the four corners, and players must be careful which ones they use. How many reavers can you slay? There is no restoration chamber...
Copy the extracted archive.dat file over the original file in the directory of the resources. Be sure to work with a backup copy of the game and/or have a backup of the original archive.dat that you can revert to.
It is a simple showcase of trigger chains with level-entry-trigger and ecology-trigger, spawning of objects, and energy stations. Creation of this example is available as YouTube video using an early version of the editor from InkyBlackness.