When villagers asked old greedy barbarian for help, he was not interested. Why should he bother himself with some missing people? What? Monsters? Monsters also need to live somewhere, right? And eat something, right?

But when leader of villagers started to speak about rumors full of gold, hidden treasures and valuables of unthinkable value, accumulated by monsters in swamp, he started to think about growing prices of rum... How many bottles of his favorite drink he could buy for bag of gold? Or better for chest of golden jewelry?

Finally, he agreed to investigate swamp, but only on condition, he keeps all gold he finds.

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This time we would like to present two new WIP videos. First one shows our foliage waving shader in action:

To achieve this effect we needed to know distance of each pixel from pivot point. For this, we encoded x and y offset from pivot into red and green channel of secondary texture. For example plant on left has distance texture on right:

Trava 04Trava 04 dist


On second video, you can see new environment - castle and some new features like help textbox (connected to localization system), new traps, springs / trampolines and key-door system:

Work in progress - Traps

Work in progress - Traps

News

Work in progress - presentation of three new traps.

Work in progress - Wizard

Work in progress - Wizard

News

Work in progress - presentation of Wizard, spell casting enemy.

Work in progress - Tank

Work in progress - Tank

News

Work in progress - presentation of Tank, the next enemy.

Work in progress - Static creatures

Work in progress - Static creatures

News

Work in progress - presentation of two static creatures and one static trap.

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