SWAT™ 4 is the next installment of the successful tactical first person shooter franchise. SWAT™ 4 will have new features, like multi-player and co-op modes while still maintaining the features people love about the previous SWAT™ titles. Combining the high degree of tactical gameplay with an extensive tutorial, quick-start action mode, and adjustable tactic levels SWAT™ 4 will be sure not to disappoint!

Post news Report RSS Top 100!

Elite Force has made it to Moddb's Top 100 mods of 2017! Help bring us to that top spot!

Posted by on

Elite Force made it to the top 100!

Help carry us to victory by voting for us in the top 100!

v7 news?

In other news, v7 is progressing along smoothly. We've implemented a number of new AI changes. Suspects now randomly spawn as either investigators or barricaders instead of this being determined by spawn point. Barricade suspects will close the door after firing upon it.

In addition to the SCAR-H, we've also implemented two new types of Glock: the Glock 18 (a spitfire machine pistol) and the Glock 19 (an ultra lightweight pistol with 15-round magazine instead of 17). There will be more information about the other weapons in the coming weeks.

Comments
Xamp
Xamp

Congratulations on making it on the list! You guys got my top 100 vote.

Reply Good karma Bad karma+6 votes
themaniacboy
themaniacboy

Voted!

Reply Good karma Bad karma+1 vote
SeriousToni
SeriousToni

Congrats! Voted and supported!

Reply Good karma Bad karma+1 vote
Guest
Guest

I've really enjoyed playing this mod and appreciate all the work that went into it. However, the flashbangs seem far too deadly to me. The number of actual fatal and serious injuries from their use is very small indeed (all it takes is a quick google). Suspects and civilians routinely die or are incapacitated in SF, not only that, but I've been incapacitated by both the squad's and my own flashbangs! It might be worth reducing their power in a future patch

Can we also add the AK and have the ability to carry the automatic grenade launcher as a secondary weapon not just as a primary?

Reply Good karma Bad karma+1 vote
eezstreet Author
eezstreet

If you want the ability to carry the grenade launcher as a primary weapon, it's a fairly trivial set of edits in SwatEquipment.ini. If you're interested I can go into it more, but it will make your game not work with multiplayer.

Flashbangs might be a little too dangerous in the mod but for what it's worth, NYPD doesn't use them anymore.

Reply Good karma+1 vote
Jeza123c
Jeza123c

Great stuff, and congrats on winning editors choice of best SP mod.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
SWAT 4
Platforms
Windows
Contact
Send Message
Release date
Game watch
Follow
Purchase
News
Browse
News
New
Post news
Report
Report
Share
Related Games
SWAT 4
SWAT 4 First Person Shooter
SWAT 4: The Stetchkov Syndicate
SWAT 4: The Stetchkov Syndicate First Person Shooter
Related Engines
Unreal Engine 2
Unreal Engine 2 Commercial
Related Groups
2K Boston/2K Australia
2K Boston/2K Australia Developer & Publisher
Sierra Entertainment
Sierra Entertainment Developer & Publisher