Suzerain is a text-based narrative role-playing game focused on politics. It takes place in an alternate reality set in the 1950s with unique countries, cultures and characters. In this interactive world, the player is on a journey where they can express themselves politically, morally or pragmatically as the President of Sordland, as well as a father and husband. The artistic aim and philosophy of the game is to put the player in the shoes of being a political leader at the personal level, delving extensively into power relationships, hard choices and real consequences. We strive to answer a few questions regarding the complexities of politics and raise even more questions about the driving force behind certain behaviours.

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We are back from GDC! It has been such a intense week that was both motivational and productive. Congratulations to all the IGFA and GDCA award winners. We are inspired by your works of art.

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We are back from GDC! It has been such a intense week that was both motivational and productive. Congratulations to all the IGFA and GDCA award winners. We are inspired by your works of art.

Work on Suzerain continues with our improvements to our game content, bug hunting (especially a nasty one) and last but not least our efforts of finding the right publishing partner which is progressing positively.

On Friday we will be introducing our one and only composer and sound designer James Spence. There might also be a little audio surprise. Until then we hope everyone has a great Wednesday!

Here is a sneak peek of our early token concepts.

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#GDC2019 #gamedev #indiedev #GDC #rpg #narrative #concept #3D#model #sneakpeek #teaser #city

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Suzerain
Platforms
Windows, Mac
Developer
Torpor Games
Engine
Unity
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Homepage
Suzeraingame.com
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