You crash land on the planet Titan, suffering from amnesia and with the ships scanners unable to detect any signs of civilization you begin the task of exploring the planet looking for any signs of intelligent life. You are accompanied by a survival droid, standard issue for any escape pod. Their job is to keep you alive.

The game features a completely randomly generated open world to explore, with 7 core biomes that piece it together. Each biome has it's own unique landscape, resources and inhabitants (friendly or otherwise). Some crafting recipes require item's that can only be gathered from specific biomes so exploration is key.

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Hiya guys,

I have been itching to post this update for a few days now, the last few weeks have been extremely productive with several new core features being added as-well as complete re-writes of existing mechanics. The games performance has been greatly improved by the re-write of the chunking mechanics, allowing much faster clearing and saving of resources in real-time so you never have to save the game.

This week I revisited the players status screen, from here you can view their skill levels, limb vitals and access their equipment and abilities screen. I think the layout still needs a little bit of work but displays just about everything it needs to -

At long last there are now breeding mechanics in the game, allowing certain animals to be farmed for their resources from the safety of your base -

Of-course this requires some way of getting the chickens to follow you, so I came up with 'Leashing'. This is a rare item that you cannot craft but once you have it does not degrade -

Other work that has been taking place is in some of the lesser-explored biomes such as the snowlands and jungle. I have been adding some new discoveries to these biomes and adjusting their resources. Here is some sneak peaks -

Lastly for this month I have been testing out some new, higher-tier weapons and their effects. This is the crossbow, it fires multiple low-damage rounds very quickly and has a slight stun/knockback effect. Is it overpowered currently? YES! Does it look cool? I think so -

I have finally set up a discord! While I am not posting too much there right now I would love for some of you to register and chat. Shortly I will be testing newer versions of the game and discord members will be first to know ->

That is all for today, if you have any idea's or suggestions for the game please message me!


Surviving Titan - Dev blog #2

Surviving Titan - Dev blog #2


Hiya guys, It's been a few weeks since my last post and lot's has changed in that time! I have been working quite heavily on improving the world generation...

Introducing Surviving Titan - Action packed, open world survival sci-fi adventure game!

Introducing Surviving Titan - Action packed, open world survival sci-fi adventure game!


I have been wanting to make a development thread for a while but the game wasn't quite there yet. Finally I think I am at a good point to start logging...


Wow, this looks so cool!

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yes! looking forward =P

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Surviving Titan
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Oct 19 2019

Updated the minimap screen slightly to add death locations and the ability to focus on your current location!…

Oct 14 2019

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Oct 9 2019

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Oct 5 2019

Added a large boat that other survivors can travel with you in #getintheboat #SurvivingTitan #GameMaker

Oct 1 2019

Working on some weapon variations! The crossbow shoots multiple projectiles fast and has a small knockback, but doe…

Sep 23 2019

Working on a basic mechanic to get friendly NPC's to follow you around #gamedev #indiedev #SurvivingTitan

Sep 20 2019

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Sep 5 2019

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