Experience brutal battles on a massive scale! Wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?
Addon for the Revamp Expansion mod by OverRated and Avitus12. This download includes new units, balance, new tech tree, and more. Big thanks to OverRated for answering all my stupid questions and to Burnie222 for allowing me to use his amazing models from his supcom1 mod, Total Mayhem. Also to Asdrubaelvect29 for lending us his models. This download no longer includes RVE v1.1 or the revamp balance mod. Meant to be used with CerusVI's mod manager. See forum-website for more info and installation instructions
Lookin really good :)
Hmm this is a step,but......sad to say there will be lots to fix.....with the new stuff you ported.Bugs and other stuff not up to tune....
(Anyway, i am not plotting any more extra units for now that the charts have everything needed for most roles.)
ps. where did you get the Percival 2?
I guess the Novacat II did not work after all......
Oh wait, this is a bit too soon for the entire package.....my bad.Maybe you are still working on it.
To achieve the desired state as displayed on the charts, it might take longer than that...
Remember, the akuma was taking place of the novacat? I will admit, I "broke the rules" by making it T4, but it's tough to take a T2 experimental and turn it into T5.
I thought I was pretty good about the bugs. Yes, I accidentally forgot the Triple Threat, but I fixed almost all the stuff I had reported to me...
So it did not work out after all i see...What was the issue?
Frankly, i was going to propose changes to fix the Novacat's II weapons.
Well,we will get to the desired state eventually where everyone has the weapons needed.......
The issue was basically the textures, which were awful. As in, as awful as the Hades texture. Luckily, I got by with the hades by putting a shield on it, but not so with the novacat Maybe we should use the novacat one instead, of replace it with the enforcer (yes, I know that's already on a different spot on the chart...)
Yeah, i was thinking lets use the Novacat I then.
But really,i dont think textures are that big an issue.....
Bad textures? Maybe not. But if a unit looks so bad you can't even tell what it is? Then textures are a problem.
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Cybran Avalanche and Pyrite attack problem, no visual effect, want to modify.
Hmm...the Avalanche and the Pyrite both fire properly for me, I just checked. I suppose re-install the mod?
problem unitport 2.4 alpha wont work with revamp 1.1 so i tried replacing unitport 2.4 alpha with the revamp 1.1 which fixed my problem for unitport 2.3 but it wont work for unitport 2.4 it says 2.4 and 1.1 cant coexist with each other in the mod manager folder
Try re-installing your mod manager and deleting this folder:
C:\ProgramFiles(x86) \Steam\SteamApps\common\Supreme Commander 2\SC2MM. I just used it in the mod manager, and it worked fine.
not show UEF t3 mass converter.....good job great mod..
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New bugfix, takes care of a couple of things. Go to my downloads to get it...