Superstatic is a top-down shooter where you're given the ability to possess and control your enemies. Using "copies", you're able to perform a variety of skills including killing enemies within a certain radius, chaining kills together based on your current combo, teleporting to your copy's position and more.

Post news Report RSS Chapter 6 updates & story consistency updates

We only have enough time for a small update this weekend since we're currently in the middle of Ludum Dare. There's a few noteworthy additions this week in terms of story and levels.

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We only have enough time for a small update this weekend since we're currently in the middle of Ludum Dare. There's a few noteworthy things this week.

Starting off with a new part of Chapter 6. This floor has 2 bosses this time with their own dedicated "rooms":

Assuming you killed Jacob in Chapter 2, you'll see these guys once again. However, if you didn't you'll see two different bosses.
Apart from that, we've also gone back and changed a few things in earlier chapters to improve the story consistency and game flow:

Chapter 4 now begins with this intro. The police car alerts you of the fact that the police have now surrounded your motel.

Finally, Chapter 3 will now conclude with a (possibly final) conversation with the inmate. This will explain his absence from the latter chapters. More next week!

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ahhhasadahh
ahhhasadahh - - 489 comments

you should make a level where you are surrounded and time slows down and you kill all of them and then dive through a window
lmao XD that'd be badass

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Sekaru Author
Sekaru - - 392 comments

This isn't Max Payne :p.

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ahhhasadahh
ahhhasadahh - - 489 comments

don't crush my dream, Mr. Developer D:

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Sekaru Author
Sekaru - - 392 comments

Well you can create your own maps so if you want to, you can create that scene yourself ;].

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ahhhasadahh
ahhhasadahh - - 489 comments

whaaaaat? Why did I not know that hahaha...
How would one do that? :D

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Sekaru Author
Sekaru - - 392 comments

You can do it right now in the demo, just go into the "custom" folder and you'll find a set of documentation on the basics of a custom level. Obviously it's not as fleshed out as it can be just yet but right now you can pretty much do anything we can do.

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