Tips for RTA
・To restart game, Press '9' key.
・To go to next stage, you should do two objects."kill every enemy on each level" And "land on the ground"
・To land quickly, you should use reload.
・A twice ricocheted bullet is easier to hit than once ricocheted bullet.
here is My RTA movie. My time is 32.46 :)
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Did a speedrun of it! Might be me, but the aim down your sights seem to be a little broken sometimes. It flatout doesn't work when I enter lvl 4 or 5. Only most of the times, of course.
Run: youtu.be/e8WWk2W282k
How cool that is!
I was inspired from it, and I added RTA mode(Demo 1.2.0) XD
And Thank you for noticing bug.
Maybe I a little fixed the bug(Demo 1.2.1),and that is not enough.
but I put that on hold.
Dude, nice!
Here's a game-time run: youtu.be/k54yYEE08hU
It seems like you fixed the bugs, yeah. Great job! I really like the mechanic of time manipulation in games. It's my weak spot. :D
Thank you, and nice Game-Time Attack!
Wow reminds me of rocket jumping in Doom. Great job!
Thank you!
How did you get your lightmaps to look so good? Mine have seams all over :(
Really?
I can play like those pictures. And my friends too.
I dont know what is wrong.
Sorry I mean in my project my lightmaps have a lot of seams. Did you group your walls into one big mesh? Or use bsp instead of models?
Oh, I see.
I use pre-installed mesh named 'cube' from "Epic Games\4.14\Engine\Content\BasicShapes" ,
and I changed scale of each block from that mesh.
Finally I applied my material.But my material is quite simple.
I dont know about mesh enough. But I think your problem about seams are came from 'UV'
Ah cool. For the walls, did you just scale up one block, or were they pieced together from multiple small blocks?
I just sclaed up one block.
so, one wall is made by one scaled block.
Oh I see. I think my walls had seams because they were made up of many smaller blocks. Thanks!
Sure :)