A free to play, Multiplayer, Stunt Driving game, with global leaderboards, currently in active development by one person, Stunt Car Online is a playable download racing game powered by Unity 3d. The game will be a pay-what-you-want model where I humbly ask for players to donate a little money to help support me - mostly paying for the astronomical hosting fee's! - but you never know, getting a unity pro license one day would certainly help performance! :) Currently there is an online demo of the game, but this is rapidly becoming very out dated as I am no longer updating this version. Thanks for your time!

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Add media Report RSS Track 2 - Double Split (view original)
Track 2 - Double Split
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SPY-maps
SPY-maps - - 2,904 comments

i have read in the other screenshot that when you don't make a jump to the other side, that it is the end of the race.
i am tracking this game of yours and before with a new update or when i watched a video of the game i thought that you would add railings lateron to the tracks. but now i assume that there will not be added any railings to the side of the tracks. But that will mean that the player will get of the track many times, and also will not make a jump or two, does that really mean each time that the game is ended???
because i really don't think that this will be apealing to many gamers!
why did you choose for this concept if i may ask, because this can really kill your game experience, (i could be wrong, but in this case i am really quit sure that i am spot on!)

other then that, i LOVE it how the envirement around the track looks!!!!

leon

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StuntCarOnline Author
StuntCarOnline - - 42 comments

Hi Leon, thanks for the comment,

The idea is that the racer needs to use their skill to stay on the track, however if they DO fall from the track, they can press "Enter" to go back to a checkpoint on the race track that they've passed previously.

The idea behind this is that I want it to be a risk/reward type of game, "do I risk going fast and messing up the jump" or "do i take it slowly and nail the jump" decision. Making the price of failure quite high ups the risk I think.

Ironically, this screenshot looks like a really tricky sequence of jumps, but in reality it's pretty easy to get right (and you don't need to be very careful with your throttle on this track)

C

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I couldn't think of an original name for the jumps okay? ;)