Marco M., the project leader of Stone Rage, sat down for an interview with GameTa.co's Bob Madeley to discuss a few of the ideas laying at the core of the game. Like most of us working on this title, however, there was much he could not openly talk about – for fear of revealing any of the experimental portions of Stone Rage. Making promises we cannot keep is one of our greatest causes of trepidation as entertainers. Nonetheless, it serves as a spoiler-free FAQ for what to expect from Stone Rage. For your reading pleasure, the full interview can be found here.
The Stone Canyon map mentioned during the interview is what we suspect to be one of the most popular places players will combat one another, so in honor of what we believe to be a large collection of good ideas, we're putting together small teasters/hints of what's to come. Expect something pretty to look at in future updates.
Recruiting:
• 1x Environment Artist (3D)
• 1x Technical Artist CryEngine3
• 1x Primary Network CryEngine3 Coder
• 1x Secondary Platform Specialist Coder
email: marco@mountainwheel.com
awesome, and new wallpaper for me :D
Great interview !!