Stimulate is a horror/puzzle game that is in development. A demo of the game is available at the games homepage, any feedback would be much appreciated. This game will also be on the more difficult side to complete. I feel like games have gotten to easy this game goes away from that and requires fast thinking as well as great coordination to complete the levels.

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Demo v2.0 Released

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The next version of my demo has been released for your playing pleasure. Please play and tell me what you think or if you find any bugs please let me know. It has been a working title and while a little behind schedule I hope to get it back on track.

Thanks,
Justin

Update Soon

Update Soon

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Update to demo level as well as rough version of next level coming soon!

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Stimulate Demo v2

Stimulate Demo v2

Demo 1 comment

Second Demo of Stimulate game with 2 more levels complete. Installation is pretty self explanatory. Lemme know what you think please. -Justin

Simulate Demo

Simulate Demo

Demo

Demo of Stimulate containing one of the basic beginning levels. Simply run the (.exe) to install the game. The level can be finished.....if you can figure...

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Frdslgnd
Frdslgnd

Can i know this game informations

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hakaru-x
hakaru-x

looks nice im traking and i will download the demo :P

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jmack Creator
jmack

@swanson420 Thanks for the feedback, I have sent you a PM regarding your question.

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Swanson420
Swanson420

@Knut Agreed, tension is the key.

@jmack If you have several strong, innovative ideas and they're implemented in an interesting and surprising manner, I wouldn't worry about spending untold years on texturing and lighting. I think what pfannkuchen_gesicht means is that he's looking for more 'appropriate', rather than simply 'better' graphics.. ;-)

Also: What about trying to do more with less? And forget realism - it's overrated!

While aspects like lighting & texturing are obviously important, having "boring" (overly-simple & unchallenging) ideas, or clichéd 2d-characters / narrative are also far too common nowadays, and easily destroy Gameplay.. as anyone with a brain who's played Crysis can tell you ;-)

Keep up the good work - just make sure you try something unexpected!

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Knut
Knut

i think you should work on texturing and lighting of your levels aswell as on the complexity, to get the tension you want..

work on, get this thing going

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pfannkuchen_gesicht
pfannkuchen_gesicht

the leveldesign is boring and monotone

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