Stimulate is a horror/puzzle game that is in development. A demo of the game is available at the games homepage, any feedback would be much appreciated. This game will also be on the more difficult side to complete. I feel like games have gotten to easy this game goes away from that and requires fast thinking as well as great coordination to complete the levels.
Second Demo of Stimulate game with 2 more levels complete. Installation is pretty self explanatory. Lemme know what you think please. -Justin
Demo of Stimulate containing one of the basic beginning levels. Simply run the (.exe) to install the game. The level can be finished.....if you can figure...
Can i know this game informations
looks nice im traking and i will download the demo :P
@swanson420 Thanks for the feedback, I have sent you a PM regarding your question.
@Knut Agreed, tension is the key.
@jmack If you have several strong, innovative ideas and they're implemented in an interesting and surprising manner, I wouldn't worry about spending untold years on texturing and lighting. I think what pfannkuchen_gesicht means is that he's looking for more 'appropriate', rather than simply 'better' graphics.. ;-)
Also: What about trying to do more with less? And forget realism - it's overrated!
While aspects like lighting & texturing are obviously important, having "boring" (overly-simple & unchallenging) ideas, or clichéd 2d-characters / narrative are also far too common nowadays, and easily destroy Gameplay.. as anyone with a brain who's played Crysis can tell you ;-)
Keep up the good work - just make sure you try something unexpected!
i think you should work on texturing and lighting of your levels aswell as on the complexity, to get the tension you want..
work on, get this thing going
the leveldesign is boring and monotone