Welcome to Sticky - The game that sticks! Master your jumps through 36+ levels and collect as many coins as you can to unlock new worlds. Stick to surfaces and use timing to perform nerve-wracking jumps. Collect gems to customize your look. Why not be a Sticky sponge or ninja? ► Stick to stuff! ► One tap gameplay ► 36+ challenging levels and more to come ► 4 unique worlds to master ► Style your Sticky with sweet skins Thank you so much for playing! :)

Post news RSS Sticky released for both Android & iOS

Sticky released for Android and Sticky Adventures released for iOS! Same game different name :)

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Hi everyone!

While still working on the web version I wanted to share my success with the release of Sticky for Android but most recently my port to iOS. As usual I had compatibility problems with Xcode and Unity and as a novice programmer this ate up a lot of my time.

Long story short I had to downgrade my unity version to get rid of a few errors in Xcode and when doing so all my text mesh pro components messed up. This was many hours of manual labour to just copy what I already had done on Android. This time around Apple did approve my submit without any major complaints and I'm starting to feel I get the hang of it.

Thank you for your support. Looking forward to porting this to web next! :)

Play on Android
Play on iOS
Play on web (coming soon!)

Short about the game

The core of the game: Sticking to surfaces and only being able to jump straight out from surfaces. These simple mechanics had to rely heavy on level design to form interesting gameplay. During development two students, Magnus and Emanuel, were inspired by the unique design and joined the project for a while to help out with UI and 2D Art. Sticky was released for Android in October and on iOS (Sticky Adventures) December 2020.

Features

  • Stick to stuff!
  • One tap gameplay
  • 4 different power ups
  • 36+ challenging levels and more to come
  • 4 unique worlds to master
  • Style your Sticky with sweet skins!

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Sticky
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Skill2Win Studios
Engine
Unity
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