Platformer that focuses on the atmosphere and exploration. We want to make something cinematic and very detailed to thoroughly describe the world of robots.
As physical engine we are using Nape. We have set it approximately so far (because there are more priority tasks on current stage), so now crates looks lightweight.
Meanwhile programmer got carried away during prototype development and added pseudo-3D effect to crates. Yes, it's 0% 3D, not even model - just a same frontal image rendered twice with 33% of original horizontal size and rotated/scewed trough matrix multiplication. + Colors were multiplied by 0.5 (= darkened).
PS: I know, there's a bit of disconnect with the environment, so walls and platform looking flat. We'll fix it, after end up with the main stuff.