Have you ever played a Sandbox Survival Zombie RPG? Yes we know, it is a different genre. In "Stay Alive: Apocalypse" we will offer you an indie survival zombie game which is in a sandbox world and presents rpg elements.

Post news Report RSS 11.02.2019 Information About New Update

Brief information about the latest update to my game.

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Steam Store: Stay Alive: Apocalypse



You CAN'T play old save files with this version.

At last... I'm sorry for this update took a long time. Changes and tests of several systems in the game caused this. (The problems in my private life also affected, but this is not an excuse, of course).

For now, home improvements have been closed. The next update will open again.

New bugs may occur due to new systems. I'll try to fix them as much as I can, by taking screen shots of bugs or sending messages. Good games to everyone in advance.


Features

Unity updated to version 2018.3.5f1

New Objects: Stick Candy, Snowman, Santa Claus Hat, Snowball, Tree Ornament, Gift Package, Drawer Bookcase

Furniture also has a difference in quality now (For now only affect on armor)

Improved CPU performance in the object spawning system

Pathfinder system changed to Navmesh system from Ray-based system

CPU performance improvement on object refresh system

RAM performance improvement for object datas

Terrains will be covered with snow when winter is coming

RS1 1

RS2 1

RS3 1

RS4 1

You can fill snow in fillable objects. Snow can melt for drink


The combat system changes in the melee system (beating sound and stun)


Inventory interface changed. Craft field was taken to separate screen.

RS8

New game mode: Free Mode. With this mode, you can generate, develop, or create all objects. (Will be added more contents in future updates)


Libraries, chairs, shelfs and some models have been updated.

RS5 1

RS6 1

RS7 1


Changes

Firearm firing mechanics changed from physical to ray based

Changes were made on the main character walk

Added "No zombies" difficulty setting. Also in the custom difficulty setting was made the number of zombies can be reduced to 0.

Game mode descriptions added.

Changes in data retention events in the Zombie and NPC numbers estimation system in buildings

Updated wooden box and snow textures

The safe zones was changed from square to circular area.


Fixes

The problem of changing the size of the screen icons in different resolutions - Fixed

Mousetrap translation is not in English - Fixed

Drink cap problem - Fixed

Unseen NPCs Move speed problem - Fixed

Sun angle is only observed in seasonal changes - Fixed

Gun boxes invisible in gun shop - Fixed

No ventilator sound - Fixed

Other objects that can be shine on the lampshade continue to glow unlimitedly if you move it after lampshade is turned on - Fixed

After loading, signs disappear - Fixed

Rarely occurring problems during cloud exchange or star formation - Fixed


Fixes (Need more tests)

Lighthouse is formed empty - Fixed


Bonus Image

RS10

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