Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.


The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...


Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:

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Tweets: LCD+Keyboard

News

18.4.2018

Wrote all the code for the new tree system. Will test it in the next days!

Today I also worked on the CPU modul. When placed in the landscape it can execute programs and so control lamps, doors, ...

20.4.2018

To make it more clear what I do I will add to every tweet: Planning, Implementation, Debugging.

Planning means that I am creating a plan how to implement something.

Implementation means that I create the actual code.

Debugging means that I test the code and try to find the errors. Usually this takes the longest.

Implementation: Connected now the compiler to the CPU modul. The next step is now to add a window in which the player can enter the code and then let it compile.

Planning: I thought of a new way to store trees and also buildings, so that they can be displayed in the background landscape.

23.4.2018

Implementation: Made the GUI for the CPU where you can add source code

Implementation: Started to work on LCD‘s and keyboards

26.4.2018

Implementation: LCD is finished. It will use a simple text mode interface which can be controlled via a program.

Implementation: Added a special client component which directly reads out the keyboard.

30.4.2018

Implementation: The keyboard and the LCD code is finished. The 3D models also are and the IO library is loaded into the virtual CPU. Next is debugging the stuff..

Implementation: Digged out an old real time raytracing library of mine. We will see what I can make out of it (perhaps real-time global illumination). But this will take some time.

Debugging: Corrected bugs in the old non-voxel part of the engine. I will use this to debug the AI once it is implemented.

Planning: I am nearly finished with the design and the scientific paper about the new AI language. The only thing I still need to do is to write the introduction (this is a part of a paper where you write about people who have done similar things).

Tweet: Going back to regular tweets

Tweet: Going back to regular tweets

News

Ok, I had the plan to make one big post per month, but that did not work out. Everytime I wanted to create an article I decided it is a better idea to...

Merry Christmas!

Merry Christmas!

News 1 comment

We wish you all a Merry Christmas! We have big plans for the next year!

New version 1080 released

New version 1080 released

News 2 comments

We uploaded the new release 1080 to Steam! Except of the multiplayer mode all features are activated!

Tweet: A confused programmer.

Tweet: A confused programmer.

News

Oh no, I installed the wrong graphics driver which made my game terrible slow. Debugged the whole day until I realised my error.

Add file RSS Files
StaudSoft's Synthetic World 1.2.5 v1066 Win32/64

StaudSoft's Synthetic World 1.2.5 v1066 Win32/64

Demo

This is the newest demo of our game. Just extract the zip file and run synworldloader.exe

StaudSoft's Synthetic World 1.2.5 v1066 Linux

StaudSoft's Synthetic World 1.2.5 v1066 Linux

Demo

This is the demo version for Linux. It was compiled under Ubuntu 12.04 LTS. So it will run on all higher Ubuntu versions. It is tested under Ubuntu 14.04...

StaudSoft's Synthetic World 1.2.5 v1066 OSX (Mac)

StaudSoft's Synthetic World 1.2.5 v1066 OSX (Mac)

Demo

This is the demo version for MacOS. You will need to run it from the console or else it will not work. Go to the directory where you unpacked the zip...

StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Demo 2 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Demo

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Post comment Comments  (0 - 10 of 94)
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu

Looks awesome, odd that it dosn't get more attention

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Lightning_Coey
Lightning_Coey

Nice game dude!

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Jus7ice
Jus7ice

looking good I'll try

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Lofie
Lofie

Looks nice. Downloading it now

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saintskilled
saintskilled

This is really looking awesome. Waiting for the next release!

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Vladiskov
Vladiskov

ahhh the magics of game enginering... you start even seeing trivial things in another way... like the grass...

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Guest
Guest

steam has a demo one!!! install it!!!

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Guest
Guest

looks good

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Guest
Guest

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Hawkerhunter
Hawkerhunter

going to buy this if it ends up on steam for sure, looks good and looks similiar to my own game i'm creating so awesome work there dude! :-D

Reply Good karma Bad karma+3 votes
bsf_mistau Creator
bsf_mistau

Now it's your time. It's on steam!

Reply Good karma+1 vote
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Latest posts from @michaelstaud

I uploaded a small patch: -The wood blocks are now floating on the water. -The pregenerated Start_World is now upda… T.co

May 10 2020

I uploaded a small bug fix: - Rendering of particle effects is restored - Drag and Drop is now working again

May 10 2020

Yes! The first city generated by the AI! T.co

Jan 20 2020

Hey, I just uploaded a new version to the unstable build with the new trees. You need to create a new map with the… T.co

Jan 12 2020

And I implemented several AI algorithms that will drive the city generation: - A* Planning - Alpha-Beta Adversary… T.co

Jan 10 2020

Now most of the visual bugs in the trees are resolved. I will upload an unstable release as soon as possible. T.co

Jan 10 2020

First screenshot of the new trees in the game! T.co

Jan 5 2020

The new trees are now connected to the world generator. So exited to see them in the world! When they are cut down… T.co

Jan 2 2020

The AI language compiler (C to PDDL) is finished and the shadow rendering for the low end render system makes progress.

Dec 31 2019

The basic castle generator is now working. Every castle has it's own dungeon. Happy new year! T.co

Dec 31 2019