Starfare is a real time strategy game with a Space/Sci-Fi scenario. The game is about capturing Asteroids and holding them to gain resources and bring down the enemies. The tricky thing is that the Asteroids may not always be static. There are 12 missions with a (hopefully) exciting background story as well as the possibility to create custom games. A nasty AI will accompany or fight against you. You can play as one of four factions which can be picked by yourself in a custom game, or which is predefined in a campaign. All of them have different properties and advantages. A maximum of 64 players allows you to witness gigantic battles with like 24 different units.

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I've been wondering if someone was interested in some details on the multiplayer mode and since I know you folks love pictures, here you go.

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Details, anyone?

I've been wondering if someone was interested in some details on the multiplayer mode and since I know you folks love pictures, here you go:

The picture shows the four different game modes as displayed on the minimap ingame. Of course asteroids and opponents are hidden in a real match.

The game modes explained

Random mode. In this mode the players are spread in a grid over the map like in singleplayer custom matches. However, the asteroids are spawned anywhere, randomly, all over the map. To dominate in this mode, you'll need a bunch of luck or some nearby allies. This is not a team based mode anyway. Those who like non-stop action will love this one.

Arena mode. This is the universal mode for games with no teams, few teams or many teams, anything goes. The players are spawned in a ring-shaped form while the position of each player on the ring is random. In order to get some asteroids the participants of that mode must make their way to the center of the arena where they will most likely meet the other players.

Frontlines mode. This mode is excellent for large games with two (equal) teams. The members of the teams are spawned in a line opposite to each other while the asteroids are positioned randomly between them. The teams will need to coordinate their attacks as well as their defense precisely in order to succeed.

Team Arena mode. Similar to the arena mode, but there are multiple arenas, one per team. All members of a team spawn on a arena ring with asteroids spread randomly in the center of one arena. The arenas themselves are spread ring-shaped across the map as well. This makes that mode ideal for team-based games with uneven teams.

Cool story, bro. When will it be out?

To put it simply, I have no idea. But it will be released this year with patch 1.0.7. By the way, I'm looking for 3D artists to accelerate that. Since the code is finished, I can release the patch as soon as I get the assets. In any case, you'll read here on DesuraNET when it's done.


Wenn du willst kann ich die helfen, kann inzwischen auch ganz gut texturieren :D

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very nice! Sounds like fun!

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Look pretty amazing.
keep up the good work ha !

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Will the randomizer mode spread opponents out more if there's only a few players? I'd imagine something like 20 players would be a bit... nerveracking.

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ZaPx64 Author

Yes, it does. Also, the map size is completely scalable which increases the distance between players. :)

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