Starboard Skies is a vehicular combat, trading and exploration game set in a steam-punk setting with flying ships and Zeppelins. You start out as the captain of a small vessel and must slowly work your way up through the ranks of an industrial/Victorian inspired era with "Jules Vernian" technology. As you progress you will be able to upgrade your ship, manage your crew and armament, trade and negotiate with different nation powers and become a force to reckon with.
Ok, this has been a long time coming.
Since the last update the game has gone through various faces and has been rewritten multiple times. I am quite happy with the latest iteration which is why I'm updating now.
The game idea as it stood 2-3 years ago was a first person adventuregame, and I managed to make some progress, but many parts of the game, in fact the bulk it were outside of my area of expertise.
The game will be a kickass sandbox highseas trading game. In which you can choose your own path to success.
Do you want to be a notorious freebooter who hunts down fat lazy traders, and stays one step ahead of the law through cunning and speed?
Or perhaps you want to be recognized as an upstanding citizen who makes an honourable living trading goods between cities and factions.
Or how about joining the military? They are always looking for fresh meat for the grin.. I mean ambitious youngsters, especially if they have their own ship. Hunt pirates, wage war, explore the world, there's no end to the adventures in military service, and you even have proper healthcare in case you catch a cannonball during combat.
The game is still in its early stages, so far only movement and half of the trade system has been added, and there are many hurdles both on the front of programming, art, audio and more, but the game is progressing again.
I've started to do live development sessions on twitch, and I've set up a twitter for small tidbits of information, and twitch stream updates. They can be found here:
Twitter.com
and here
Twitch.tv
I'll be updating here, slightly more frequently now ;)
Don't forget to be awesome!
Note, We do not actually own a Linux computer, and while we can build to it, we can not guarantee that it will work. We've been hard at work and have...
Note, We do not actually own a Mac computer, and while we can build to it, we can not guarantee that it will work. We've been hard at work and have finally...
We've been hard at work and have finally produced this build, there is still a long way to go till we reach alpha stage, but already we've come a long...
This is the first prototype of our game, it's a really early build and is merely made for testing out flight controls and character to vehicle and back...
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Held
og lykke
Ninja
I'll be posting updates as I continue development. This prototype was made as a 48 hour exam project, I won't have time to do much until the rest of my exams are over though.
However alpha v. 0.1 will probably be a few months (it's ready when it's ready ;) ), there'll be a few prototypes/tech-demo's before that though, especially to nail the airship control. Airship control needs to be solid for the rest of the game to work.
Do you have any idea on how long would this take to make alpha 01 for example? I wold happily play it at further development