In Dark Forces, Kyle Katarn, a young mercenary successfully infiltrated the Empire. Jedi Knight continues the story of Katarn as he embarks on a quest into his past and learns the mysterious ways of the Jedi. With this knowledge, he must stop seven Dark Jedi from unlocking the powers of a hidden Jedi burial ground. This task forces Katarn to decide his destiny. If he chooses the Dark side, he will come into enormous power. If he chooses the Light side, he faces seemingly insurmountable evil. Whatever path Katarn chooses will change the face of the galaxy forever.

Add file Report [OUTDATED] Jedi Knight 2013 Unofficial Patch (JK13)
Filename
JK13-020313.7z
Category
Other
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FastGamerr
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Size
1.81mb (1,899,379 bytes)
Downloads
4,408 (1 today)
MD5 Hash
1410de34df90d35ab85e795525a394a9
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[OUTDATED] No more tech support, sorry. The 2013 unofficial patch for Jedi Knight: Dark Forces II (i.e. the TODOA TC patch) - now as a standalone release. No technical support provided by FastGamerr! Recommended for use with JKE. Enables new lightsabers and proper widescreen resolutions.

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[OUTDATED] Jedi Knight 2013 Unofficial Patch (JK13)
Comments
dumpydoodaa
dumpydoodaa

Thanks for uploading.

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dumpydoodaa
dumpydoodaa

The info/instructions are very useful cheers.

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Guest
Guest

I seem to not being able to do It I have the gog version and It says JK version Missmatch :/

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FastGamerr Author
FastGamerr

Regrettably, you can't use the patch straight away on a GOG/Steam JK.EXE. You have to extract the very original JK 1.00 EXE from the JK 1.01 patch and then use the updater in this patch to update that EXE file.

Use this tool first:
Moddb.com

(Noticed that the link to this tool was wonky in the instructions above, fixed that one as well)

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Str8killa123
Str8killa123

when i downloaded the mod it says virus detected whats going on with that

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FastGamerr Author
FastGamerr

The patcher EXE file unfortunately may trigger a virus scanner, even though there's absolutely nothing wrong with any file in the container.

( Similar situations have occured with other files like the dgvoodoo wrapper Dege.freeweb.hu and the older versions of the Jedi Knight Unofficial Update Jkhub.net )

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Str8killa123
Str8killa123

its all good now i just downloaded it again its now legit

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QuirinInga
QuirinInga

A little gameplay demonstration with true widescreen and fixed FOV.

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IAmTheWalrus!
IAmTheWalrus!

The updater doesn't work. Any idea on how to fix it? I can send a file over it tells me to send if you want.

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FastGamerr Author
FastGamerr

The updater needs to be run on a CD/non-Steam/non-GOG version of JK.EXE. Which you can get with this tool (it retrieves the EXE from a JK 1.01 update EXE available on LucasArts' site):

Moddb.com

If the TODOA TC Patcher doesn't work on the JK 1.00 EXE retrieved by the JKVersions tool, well, you better try running it on Win XP/7 compatibility mode or something. Other than that, I don't really have any other suggestions.

(It's quite needlessly complicated, but sadly that sums up a lot of JK's behavior on modern machines..)

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IAmTheWalrus!
IAmTheWalrus!

Thanks! Works fantastic! Really appreciate the work.

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IAmTheWalrus!
IAmTheWalrus!

Okay so thanks to you I finally got the game working, but the mouse movement is stuttery and extremely annoying. Anyway to fix it?

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FastGamerr Author
FastGamerr

No clue, JK is extremely fickle to get working on modern computers so it could be caused By anything.

1) Try the usual "Windows XP" compatibility mode and disabling mouse DPI (or whatever the option was, can't even remember that!) from the EXE options.

2) You could try running JK with the dgvoodoo wrapper ( Dege.freeweb.hu ). After you have JK13 installed, you have to extract the dgvoodoo files to your JK directory (and move the DLLs from dgvoodoo's DirectX/Direct3D/DX8 (can't remember its name either!) directory onto your base JK directory.

Hopefully I helped!

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FastGamerr Author
FastGamerr

Additionally, you need to get dgvoodoo 2.5 - not the latest version (or probably any previous version) - because thus far I've had a 100% success rate with getting JK13 to work on dgvoodoo 2.5 and 0% success with the latter versions.

However, in some cases JK13+dgvoodoo2.5 has worked only if you run JK.exe in Win 7 compatibility mode. So it's always a gamble!

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SpardisJX
SpardisJX

Hello. I have JK via Steam. I was successfully able to install this patch, along with JKE, and everything seems to be working with the exception of the look of the lightsaber itself. Here are a few screenshots I took of the problem.

Oi64.tinypic.com
Oi66.tinypic.com

If anyone has any ideas on how to correct this I would be most grateful. Thanks in advance.

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Guest
Guest

looks like the patch worked,but it uses the default game textures. try extracting the jk13 patch zip contents into your base jk directory again(so the files go to correct places).

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SpardisJX
SpardisJX

Tried that, same result I'm afraid. However, it looks like it must be something with the JKE.gob file itself, because when I removed it from the JKE folder and ran the game again, the saber blade looked the way it should this time around. But obviously as a result I didn't get any of the graphical enhancements that file provides.

Perhaps I have an outdated version of JKE? Thoughts?

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FastGamerr Author
FastGamerr

JKE and JK13 have conflicting files, it seems (wish I had realized it in 2013!).

The quickest solution is to get ConMan ( Bit.ly ), open JKE.gob, go into the "Mat" section, sort files alphabetically and remove the ones starting from saberblue0.mat and ending in saberyellow1.mat.

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SpardisJX
SpardisJX

That worked perfectly! Thank you so much for your help ;)

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FastGamerr Author
FastGamerr

No sweat, glad to hear it!

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Kimiko08
Kimiko08

After many hours of work I finally got it work. But two problems.
1: The game only runs in window mode, not fullscreen. No big deal but still a bit of an annoyance.
2: I also have that weird lightsaber bug like SpardisJX had, I downloaded ConMan and removed the files but it didn't solve the problem. The blade is massive.
Other than that it runs like a charm.

Before the Steam version got updated there never were any problem to install the graphics mod into the game. Not it has become quite difficult indeed

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Kimiko08
Kimiko08

I got it to work. I repeated every step but using the GOG version instead. With the GOG version the saber doesn't appear weird and full screen also works.
Now the only problem is the music not working anymore. Tried some of the fixes available. Didn't work so I'm playing it on repat trough a media player instead.

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FastGamerr Author
FastGamerr

Yeah, sadly using this patch with the GOG version will disable the GOG version's OGG soundtrack, so the CD/OGG soundtrack can't be used with this one. :\

Did you have any other mods installed on the Steam version of JK (with the massive saber blades)?

Also, on my current computer this patch works properly with the game in full-screen mode if I use the dgvoodoo wrapper (version 2.5 or 2.54) as well.

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Kimiko08
Kimiko08

I use two mods. JKE.gob and JKR.gob.
I believe one of them is environment and NPC textures while the other is weapons only. Not too sure though since it's been a while since I got the setup working. Before the Steam update I only had to drop everything in their respective folders and I was good to go.

But not being able to play in full screen and with a (quite hilarious) bugged lightsaber I thought no music only was a good trade-off for having everything else working in the GOG version.

I must say I haven't tried the dgvoodoo approach. I remember not having fond memories when tried to use it last time. Made things worse. But I can give it another go

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FastGamerr Author
FastGamerr

The bugged lightsaber blade issue happens when JK loads other saber textures instead of the JK13 ones, so when the JK13 saber uses the default saber textures (or the ones in JKE.gob), it appears more like a weird flat club or something.

You could try using ConMan to make a JK GOB file with the JK13 lightsaber textures only (the files under Resource\3do\mat from JK13's 7z file) and name this GOB file so that it will be first alphabetically (so something like 00_SABER.gob or AA_SABER.gob).

(Or, to be even safer, just making a GOB of all the JK13 files from the zip's Resource directory)

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Kimiko08
Kimiko08

I really appreciate all the help and explanations.

This might sound like a stupid question but how exactly do I create a JK GOB file? A Google search only gave me a list of programs capable of opening them and Youtube gave me everything except I was looking for.

With the File Manager I click "Create new container" and choose the format, it can't find anything to work with inside the Resource folder unzipped and if I zip it, File Manager can't find it at all.

I'm currently halfway through the game on the GOG version. It would be great if we could get everything working with your assistance but to me personally it is a secondary objective, since I got everything working on the GOG version, except the music. Of course I will still try everything you suggest. Maybe our discussion can help somebody else having similar problems.

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FastGamerr Author
FastGamerr

Glad to be of help. You can use ConMan to make GOB files.

However, I just tested the method I described yesterday and it didn't work. For some reason, you'd also have to edit certain COG scripting files if the JK13 files are in a GOB container (probably also explains why I didn't just put it in a GOB in the first place back in 2013).

And on that note, I also tried installing JKE and JKR without editing their GOB files, and when the JK13 files are in the Resource directory in their own directories (3do, mat, ui, cog), for me the JK13 sabers loaded just fine (so no weird texture issues). No idea what's up with that, maybe JK somehow "recognizes" that those files were put there afterwards... maybe not!

So it all boils down to how fickle and unpredicatble JK still is with this stuff. ;]

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Kimiko08
Kimiko08

I tried to install the Steam version again, this time it won't even load the level.

Fresh install, launch the game once, replace the .exe with the 1.00 version, patch it using your patch, put your Resource folder into the main folder, add JKE.gob and JKR.gob (latest versions) in the Resource folder.
Launch the game and "can't load level". And this on a new game.

I'm sure I forgot a vital step somewhere.
One final thing I can think of to try is to see if your Dark Forces 2 folder would work out of the box if I would paste it at my end.
However, I believe that would be against the rules and you have already done so much so I won't even ask for it.

Anyway, I'm most grateful for all the help you have given me.
But I kinda give up on the Steam version for now. All the steps works in the GOG version (except the music) but the Steam version just won't cooperate. Unless I forgot something, of course.

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FastGamerr Author
FastGamerr

I might post some kind of a "how to get JK13 working (with dgvoodoo) on the Steam version of JK" tutorial at some point - especially now that I remembered that the August 2017 JK Steam update adds in some extra DLLs which conflict with the JK13 (and dgvoodoo) files and so on.

( Since we've been talking about JKE and JKR as well, I'd recommend adding this muzzle flash mod into the mix. Tested it out today for the first time, seems to work great! Bit.ly )

Cheers, man.

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Kimiko08
Kimiko08

I'll keep an eye out for that tutorial. I've no intention to stop playing Dark Forces 2 any time soon. Usually play it two times per year. It was my very first FPS and my introduction to Star Wars so it holds a special place in my heart.

Regarding the muzzle flash. First thanks for the link. But unfortunately it doesn't work, it loads the map but it crashes the game as soon as I try to use any kind of weapon.
Saw the demonstration video and it indeed looks very nice.

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FastGamerr Author
FastGamerr

In lieu of such tutorial, if you're willing to test this out for me, I'd be grateful.

1) Make a clean Steam installation of Jedi Knight (so remove/backup your existing Steam JK folder).

2) After installation is complete, get the original JK 1.00 EXE with the JK Versions tool ( Moddb.com ), and patch it with the JK13 patcher (included in the JK13 7z file in this download). Replace Steam JK's exe with this new patched EXE.

3) Now, download this 7z file ( Dropbox.com ) and extract all of its contents to your root Steam JK directory. It might ask you if you wanna overwrite files in your Steam JK directory, just click Yes.

This container includes the dgvoodoo 2.5, JK13, JKE, JKR and Muzzle Flash mod files.

(These files are courtesy of dege, Xzero, Shred18, Zwier Zak and darthbabe96)

4) After this, go to your Steam JK Dir\Resource, and make sure that it only has these files in there: Dropbox.com

(it may also have the VIDEO directory for the cutscenes, that's OK)

5) Now go to your Steam JK root directory and make sure that these are the only files that remain in there: Dropbox.com

In other words, the current Steam version of JK installs a lot of "excess" files that you have to remove. So in this clean installation, you should make sure that those are the only files in your Steam JK root dir.

(IIRC, the Steam installation does put a folder named "music" in the JK root dir as well, the folder including the .OGG files of course. That should be okay, even though the OGGs won't be loaded by the game)

6) Open "LaunchJK13.bat" to check if you can play the game properly with the JK13 lightsabers and the fancy muzzle flashes.

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Kimiko08
Kimiko08

Wow, that's a detailed step by step description. I like it.

However, I have to get back to you on the weekend. Tight school schedule.

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Guest
Guest

Worked for me! Thank You

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FastGamerr Author
FastGamerr

Thanks - great to hear about it! :]

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Kimiko08
Kimiko08

I bring bad news.

Long story short: It doesn't work. The game won't launch.

I followed your instruction manual step by step. 3 times in total.
My folder looks identical to yours. The game won't start at all. Not by using the LaunchJK13.bat nor the .exe. Tried to use the original .exe name JediKnight, tried Jedi Knight and JK. I used your patcher on all different name variations. If I launch the game from Steam it will re-download the original Steam .exe, the game will start but "cannot load level".

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FastGamerr Author
FastGamerr

:\ That sucks. At this point, I'm sort all out of ideas... the one last thing you might try is trying to enable of those "Windows compatibility" modes in the EXE options for the JK13-patched JK.exe (e.g. Windows XP Service Pack 3 compatibility mode).

But, as mentioned before, if you have this patch working properly on the GOG version, at least that's pretty good. Maybe the files I uploaded above will be useful to someone else, who knows. Thanks for testing them out!

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Star Wars Jedi Knight: Dark Forces II
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