A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
After years of requests, many attempts, time, effort and months of work comes Vincent Valentine!
Some people asked for help and tips for DP Chapter. If you're stuck, this guide might help you.
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
This is the new console skin we will use in The Matrix Unleashed mod. It replaces the old blue "Jedi Academy" background with the green code scrolling...
This is the OpenJK engine (build 2016-01-11-4ad9ed4a-windows) needed to run Jedi Fighter beta 2!
Almost 3 years ago we promised a comprehensive guide to playing Pazaak. I noticed this and remembered that it had never been given out publicly. So here...
A mod fr JKA that changes the appereance of Force Power icons and the SP menus. Force Power icons are animated with proper effect files.Now you can add...
Source Code release for the custom OpenJK build featured in Movie Duels, required as of the GPL guidelines.
Pack of save games for Star Wars The Force Unleashed Ultimate Sith Edition PC