A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
This is a complete compressed (.zip) file containing screenshot references of all the JK2 and JKA model assets, located in the base/models/map_objects...
This is JK:JA SDK created for JACK editor (previously known as Jackhammer) It contains fixed models, shaders, textures so JACK can use them. Original...
This utility from Thesolis makes it easier to make .arena files for your maps. See File Details for more info.
This utility allows you to write in the TLC programming language instead of the default language to code mods.
Modifies the light sabers to look squared; also provides a range of colors to choose from. The screenshot is the best description.
This is a tutorial for using and creating binds by cheezMcNASTY.
This utility by mykell allows you to connect to any server and make RCON commands easily accessible through a GUI.
Allows you to skip the saber menu and kill yourself and receive a default saber.
A utility that transmit everything entered into the console to the server.