A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
Almost 3 years ago we promised a comprehensive guide to playing Pazaak. I noticed this and remembered that it had never been given out publicly. So here...
Some people asked for help and tips for DP Chapter. If you're stuck, this guide might help you.
This nice tool makes it so you can spawn NPCs, select a map, Activate Cheats, change your Saber and my most Favorite make the bobies Stay to add a more...
The JKG Launcher is an update program used to get new content and patch your game, as well as adjust several game settings before entering the game (such...
The Launcher for the Galactic Legacy mod, allowing you to keep up to date with news of the mod. Please note: this is for Windows Only.
This is a complete compressed (.zip) file containing screenshot references of all the JK2 and JKA model assets, located in the base/models/map_objects...
This is JK:JA SDK created for JACK editor (previously known as Jackhammer) It contains fixed models, shaders, textures so JACK can use them. Original...
This utility from Thesolis makes it easier to make .arena files for your maps. See File Details for more info.
This utility allows you to write in the TLC programming language instead of the default language to code mods.
Modifies the light sabers to look squared; also provides a range of colors to choose from. The screenshot is the best description.
This is a tutorial for using and creating binds by cheezMcNASTY.
This utility by mykell allows you to connect to any server and make RCON commands easily accessible through a GUI.
Allows you to skip the saber menu and kill yourself and receive a default saber.
A utility that transmit everything entered into the console to the server.
This tool allows you to convert .ttf TrueType fonts to .fontdat and .png formats which are readable by Jedi Academy. Tool by Wudan, just mirroring it...
JAFont - A Tool for creating fonts for Jedi Academy from TrueType font files. Now supports widescreen font creation, as seen in Jedi Fighter and Evolution...
Red and blue Clone Wars logo desktop picture, 1400 x 900
A Graphics Pack for TDoW That includes: 1 Desktop background. 4 Banners 1 Animated Mini-Banner 1 Custom Made Jk3 Logo
Star Wars Movie Duels 2.0 will contain more single player missions from the 3 first films and a new type of challenge, more info about the game play later...
Description: This is a mod that replaces all the ingame music to that of the prequel Star Wars movies (I,II,III)
Darh Maul vs Quigon from Tatooine (beta) mission preview video
custom level kamino (test video) lama su,jango fett,clones,obiwan
Battle for Endor (space) map TFFA/CTF Video codec : Divx 6 320 x 240 sorry low detail video
KOTF Special cd menu preview video video codec DIVX 6
GrievousTheJediHunter KotF teaser codec Divx 6 for JKA
KotF Demo Video Jango Fett v.s Obi-wan Kenobi (Level 2)