A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
A small saber mod. It changes the coloring of some of your saber blades.
You can spawn a "swarm" of mini stormtroopers with this mod, if you so desire, or a rocketrooper or hazardtrooper, for that matter.
Keyboard configuration utility for Jedi Knight III: Jedi Academy.
This gives the jawa a brand new coast which looks like animal skin.
Here's updated version of Isogreen's Mando skin. It fixes the cape issue and adds a singleplayer mode.
This is an evil saber that radiates with evil. A model created by Marshal Banana.
Changes the levelshot for unknown maps (sp and mp) to two Reborns fighting instead of two Jedi fighting. See screenshot.
Adds chat spam and a few other scripted things. See File/Full Details for the list.
Creates a large flash when the thermal detonator and rocketspewer are detonated.