A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
Twenty years ago today, RenegadeOfPhunk released the first build (B14) of Movie Battles 2. Last year on the twentieth anniversary of the original Movie...
Yes after much waiting and alot of changes in the OJP community, we've released 0.1.1. This build was originally meant for forum goers and beta testers...
A teaser for a cinematic trailer of the Open Jedi Project: Enhanced mod for Jedi Academy is now available! The OJP:Enhanced community has been hard at...
v1.3.22a is released on ModDB, there's a new website ( www.jkgalaxies.net ), new ways to watch development, and a review of some of the newer features...
v1.3.23 is released on ModDB and scrimmage matches are happening this weekend to celebrate Jedi Academy's 10th anniversary.
Trailer for the upcoming demo is up, click the link below to play:
XZMOD OOTJ FEATURES OOTJ-Yoda, Features the challenges which Yoda takes on, in the movies. Challenges such as, Count Dooku, Darth Sidious and various...
Hey all, the OJP mod's page is now open on moddb.com. Our primary project is the Enhanced version of OJP, which adds many new gameplay features such...
Our latest build is now available for download through ModDB.
Our latest, best balanced ever, build is now up for download at our website. Go there to fetch it right now or use the MBIIUpdater on our Downloads area...
Another addition to Star Wars Galactic community in Dark Pastime modification.
As the work continues, more and more Star Wars aliens and creatures make it into the new story after Jedi Academy events...
The latest screenshots showing the atmosphere of Ord Mantell, one of many locations to appear in JA:DP modification.
New screenshots from one of the first missions of Kyle Katarn. The latest developments.
Some new screenshots of Anarmar locations - the spaceport, where You learn that the path You walk is not an easy one (as always).
New screenshots of the re-visited Anarmar streets level.
Several new screenshots of one of the largest maps in the DP modification, as well as some additional information regarding the development.
We introduce new non-player characters, that will appear in Dark Pastime, but with different roles in the plot and gameplay.
Introducing new characters, never before seen models for Jedi Academy. Also the first Download available now.
DP News: New models (Kyle Katarn, Imperial FemOfficer v.2, New Species)
The Dark Pastime Forum; Models: Bith v.2, Imperial Female Officer v.3 and more.
Bothans in JA, Phefar Imperial Trooper, Demo and Release News
New models of AT-AT, Imperial Star Destroyer, Twi'Lek Male NPC and more.
Kyle Katarn Update, New Objects, New Droid, Star Wars references.
The "Article" – a post about the work on DP in the last months (including the "Forest" map news).
Introducing a few new characters for DP – the Sith master Darth Whirmah, hailing from the world of Dromund Kaas. The other one is the LEP Assistant...
Dark Pastime Chapter for JA: Alpha testing almost complete. Beta testing planned.
After thorough testing and fixing, Chapter I of The Dark Pastime is finally ready for download.
Chapter I release + Update of the pack (French included) of The Dark Pastime. A minor look on Chapter II.
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