A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
My Progress on this map, It's almost done. I've put up the last stable version.
First update, and a possible release, including: swords, crossbows, skins and new locations.
Better late than never! We present to you, our 26th developer diary, showcasing some of the weapons featured in JKGalaxies.
April through June Mod and Indie Game 2010 Releases.
Hero TFFA is revitalized, fixed, and improved, with a new media update to showcase the gametype.
Modeling updates from Silverfang, with Beta 2.0.1 to be made available today.
Beta 2.0.1 revealed, with preview patch notes available. Fixes numerous bugs, glitches and crashes, as well as adding a few new features.
In this update, we’ll showcase another of the many weapons appearing in JKG: Well-known as a Star Wars Galaxies classic; the L7 series “Liquidsilver”...
HDR is demonstrated. Also: New website and forums, new RPG skin, and more information about next week's patch.
The next two updates to Movie Battles II are here, featuring a number of fixes found in the V0 release. However, expect even more in the future!
In this weekly update, we present a new map and a new beta version, in addition to updates on the aim down sights feature and the scoreboard.
Yes, it's that time of the month again.. the Jedi Knight Galaxies team presents the 25th issue, of our long running Developer Diaries. I know we are a...
Update, models: M249 SAW, Shotgun, M16. Skins: player models. Maps: Motel. Code: Domination, Conquest. Job offer: voice acting. Screenshots/Art: M249...
Update, gametypes: Domination, VIP Escort, Commander Escort.
Here are some of my mod's 'special missions' meaning they have vehicles, you are in a Unique battle, Etc.
Hello to all you patient and loyal followers of Jedi Knight Galaxies. It has been far too long since we last released a Developer Diary, which is something...
These updates detail some layout changes to the Jedi Temple map, as well as new progress on Cloud City. Specifically the Carbon Chamber.
April has been a fantastic month for the independent scene with a large majority of Aprils releases indie!
It's been a long road with many delays, but we're finally ready to get this build out to you all.
This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...
Iron Man Mod Alive, i continue this mod XD, are in construction, for the moment the level 1 are semi - finished !!!
Great Support from Fans = Great Progress. You guys have done a great job at encouraging me, and supporting me, this really helps make the mod look great.
Revealing something I'm fairly sure some people have been waiting anxiously for! JKG, powered by MaceCrusherMadunusus proudly presents The 'Arena'
Here we have a fairly cumulative developer diary showcasing 3 maps. Theed Streets, Emperor's Lair and Republic Assault Cruiser for Movie Battles II.
First off, I would like to wish everybody a Happy New Year. Now you know what this means, we are getting closer to the release date of the mod. Because...
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
An ancient game, finds it's way into the most immersive JKA modification to date! We unveil: Pazaak
As has been said before, we've been working on a patch for the current build. We decided to do a patch because RC4 still feels slightly distant since...
21st Developer Diary for the Jedi Knight Galaxies Project.
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