A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
For the past year, over 150 players have been working on the creation of the Jedi Knight Hub. JKHub is an attempt to create a central website for all...
Sith-J-Cull: Just letting anyone watching that I am still working away on JKA maps, with Tatooine and Kamino II in the works...
Making progress is slow, so I decided to lay out the Beta version. Completely new UI, improved graphics, new effects and more.
Today I’m here to present you our Selkath model , which will be released as a small preview for the type of high-quality models you are going to see...
All Jedi Academy and Outcast fans, its time to party. Raven Software, after 10 years, has finally released the source code to both games.
Better late than never! We present to you, our 26th developer diary, showcasing some of the weapons featured in JKGalaxies.
After months of waiting, we finally bring the 27th issue of the long-expected Developer Diaries! Buckle up for the ride - we are celebrating our third...
The 28th Developer Diary, a teaser on the second minigame by BobaFett in Jedi Knight Galaxies, Slice. Slice is a single-player minigame for slicing computers...
We did promise you a hot update cooking in the next update in diary #28, referring to one aspect of BlasTech's work with the special effects of JKG. This...
This time around we've got some big things in store for you in the UI department. BlasTech and Eezstreet have been hard at work creating a beautiful new...
Hello fans of JKA! I'm proud to announce that the Tatooine/sandcrawler level retexture is now completely finished and uploaded as a seperate pack. This...
The Hoth retextures are finished and ready for donwload!!
The JKA Texture Overhaul is back after 7 months - The Taspir retextures are finished and ready for donwload!!
About on third of the Overhaul done - Release of Version 0.3!
I am currently working on retexturing the Chandrilla level. It's turning out great!
I just finished the retexture of the Chandrilla level. It's already uploaded and authorized, so feel free to download it immediately ;)
Nobody enjoys downloading huge files, right? Update 0.3.1b is uploaded and it's smaller than ever before! Better compression, HQ and Lite-versions, updated...
The newest file is a fix for the missing environment textures of the Hoth-level retexture. It solves the issue some users had with the huge, missing environment...
I've searched the web and saw the Sci-Fi 3d website, that had a collection of Star Wars models made by various modelers. I managed to find a Yoda model...
First off, I would like to wish everybody a Happy New Year. Now you know what this means, we are getting closer to the release date of the mod. Because...
Great Support from Fans = Great Progress. You guys have done a great job at encouraging me, and supporting me, this really helps make the mod look great.
First update, and a possible release, including: swords, crossbows, skins and new locations.
My Progress on this map, It's almost done. I've put up the last stable version.
Now we give you, the people of Moddb, the first Release of Realm of Magyk.
It's that time of year again, and I've finally got a full release. It's been almost a year since I started with this mod, and It's taught me many things...
Here are some of my mod's 'special missions' meaning they have vehicles, you are in a Unique battle, Etc.
Update, gametypes: Domination, VIP Escort, Commander Escort.
Update, models: M249 SAW, Shotgun, M16. Skins: player models. Maps: Motel. Code: Domination, Conquest. Job offer: voice acting. Screenshots/Art: M249...
In this weekly update, we present a new map and a new beta version, in addition to updates on the aim down sights feature and the scoreboard.
HDR is demonstrated. Also: New website and forums, new RPG skin, and more information about next week's patch.
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