A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").

Description

Those two maps were originally built for private use by me and a few friends (which explains the weird file-names and some other things), who still play JK3 SP. I chose to release them now, because sadly my new computer won't run JK3 (and quite a few other old games, for that matter). By typing "playermodel starter_light", each of your player character's force powers will be adjusted to the level I think works best to make for an exiting experience. The first map, Atlantis_Final, takes place in an ancient-greece-themed environment. There'll be passages where you will have to cross long distances under water. Force Speed helps you minimise the damage sustained from being without air for too long. The second map, Traum_final, will have you explore ancient catacombs, before you make your way through a small village and journey to the top of an enormous ziggurat. I know that these maps are far from perfect, But i didn't want to depart from the Jedi Knight community without releasing one

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Ruins of Atlantis + Sumerian Ziggurat
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